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Plane of Justice

From Shadowed Eclipse

Plane of Justice Guide

Plane of Justice is the Tribunal trial zone for Shadowed Eclipse. It uses the old six classic trials, but the important custom progression is simple: complete all six trials, combine the six marks into Proof of Innocence, hand that proof to Mavuin, then use Mavuin to reach The Seventh Hammer.

That Mavuin completion is not just convenience. The Seventh Hammer checks it. If nobody on the encounter has completed Mavuin's proof step, The Seventh Hammer remains invulnerable and rejects the attempt.

Justice Essence And Reward Chest

Regular Plane of Justice kills can grant Justice essence progress. When you reach 1000 Justice essence updates, a PoJ Essence Chest appears near you and the counter resets.

The chest can reward:

The Six Trials

Speak with the Tribunal trial NPCs and begin each trial when ready. Each trial is its own chamber event, and each successful trial awards one mark.

Trial Mark What To Expect
Execution Mark of Execution Protect the sentenced prisoner while the executioner and waves of enemies pressure the room. Waves build toward Prime Executioner Vathoch.
Flame Mark of Flame A fire-pressure trial with periodic flame effects and waves of fire enemies. The event builds toward Punisher of Flame.
Lashing Mark of Lashing Protect the victims from tormentors. The Scourge of Honor is not solved by simply attacking it; destroy the flickering spirits/life force pieces to advance the trial.
Stoning Mark of Stone Keep the punished prisoners alive while stone-themed attackers and grinders pressure the room. Yurae Zhaleem is the named finish.
Suffocation Mark of Suffocation Also presented as the Hanging trial. Kill the spirits of suffocation quickly before the victims die. Gallows Master Teion is the named finish.
Torture Mark of Torture Watch for wraith and prisoner pressure. Killing the correct agony target relieves the prisoners and lets the event continue toward Punisher Veshtaq.

Mavuin And Proof Of Innocence

After you have all six marks, combine them in Tier Upgrade Kit to create Proof of Innocence.

Combine:

Hand Proof of Innocence to Mavuin. Once Mavuin accepts it, he records your trial completion. After that, hail Mavuin and ask to see The Seventh Hammer.

The Seventh Hammer Access Check

The Seventh Hammer spawns invulnerable by default. When the fight starts, the script looks for a valid character with Mavuin's trial completion. It can resolve that through the player, a pet owner, a bot owner, the top hate target, or a nearby flagged client.

If the check fails, The Seventh Hammer remains invulnerable, shouts that you are not worthy, and wipes hate. In practice: make sure at least one real player who completed the Mavuin proof step is present and engaged before trying to burn him.

The Seventh Hammer Encounter

The Seventh Hammer is a heavy boss encounter with Tribunal pressure throughout the fight. At health thresholds, he signals the Tribunal guardians:

  • 80%: First Tribunal
  • 70%: Second Tribunal
  • 60%: Third Tribunal
  • 40%: Fourth Tribunal
  • 30%: Fifth Tribunal
  • 10%: Sixth Tribunal

He also uses timed verdict/tremor style pressure during combat. Treat this as a real boss fight, not just the turn-in reward after the trials.

The First through Sixth Tribunal guardians can drop:

The Seventh Hammer can drop the trial jewelry rewards from the PoJ chest table, plus:

Tribunal Hammer of FAFO has a global click script. It requires level 61, only works inside Planes of Power zones, and brings down a large area hit on nearby enemies.

Reflected Justice

At low health, The Seventh Hammer performs a reflected progression check. If a living player is carrying Eclipsed Midnight Mirror of Innovative Justice and the mirror check succeeds, The Seventh Hammer can become reflected and add a reflected reward.

Reflected rewards include:

If the mirror check happens and fails, The Seventh Hammer calls out that he does not see his reflection this time.

Plane Of Torment Access

When The Seventh Hammer dies, a Planar Projection appears if one is not already up. Hail the projection to receive Plane of Torment access. The projection also supports same-IP group or raid flag propagation, then offers a Plane of Torment dynamic zone. Say that you are ready when the expedition is made.

Practical Route

Run the six Tribunal trials first and keep each mark. Combine the six marks in your tier kit for Proof of Innocence, hand the proof to Mavuin, then use Mavuin's Seventh Hammer option. Do not treat The Seventh Hammer as optional if you are progressing; his projection is what opens Plane of Torment access.

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