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Plane of Justice

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Plane of Justice Guide

Plane of Justice is built around trials. The parent scripts include the Burning, Execution, Hanging, Lashing, Stoning, Torture, and Suffocation-style trial controllers plus The Seventh Hammer.

Trial Flow

The trial controllers move players into their chambers inside the instance, spawn the active punishment mobs, and award trial marks when the objective is completed. These scripts grant marks such as The Mark of Justice, Mark of Execution, Mark of Flame, Mark of Lashing, Mark of Stone, Mark of Torture, and Mark of Suffocation.

Burning-style scripts use fiery aggressors and timed position checks. If the spawned event mob is not controlled, the controller can punish or fail the attempt.

Execution and torture-style scripts are more involved, with chamber movement, waves, and timed objectives. The key lesson is to stay in the assigned event area and finish the active trial rather than dragging mobs out of their scripted space.

The Seventh Hammer

The Seventh Hammer is the major boss script in Justice. It is separate from the simple trial trash and is tuned as a real custom target. Expect a harder fight after the marks/trials rather than a normal justice named.

Practical Route

Work the trials methodically and keep all mark items. The scripts are heavily chamber-based, so do not pull event mobs into strange locations. Finish the marks, then push The Seventh Hammer when the raid is ready.