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Plane of Time B

From Shadowed Eclipse

Plane of Time B Guide

Plane of Time B is the final Shadowed Eclipse PoP zone. The parent scripts drive a staged finale: a moving four-boss opener, a portal step, the god wave, Nyseria phases, rotating active bosses, Quarm, the Unholy Portal, and the epilogue Envoy.

Phase One: The Moving Four

The first set is Saryrn, Terris Thule, Vallon Zek, and Tallon Zek. Once players are present, these bosses begin creeping toward the raid. Only the boss that receives real player damage becomes the active fight. The other bosses can bounce home if they drift too close while another active fight is happening.

Kill all four to complete the deadmask. When the fourth dies, the controller spawns the next portal step.

Terris Thule's rewards include Vanazir, Dreamer's Despair, Cape of Endless Torment, Coif of Flowing Time, Hammer of Hours, Orb of Clinging Death, Cudgel of Venomous Hatred, Earring of Corporeal Essence, Talisman of Tainted Energy, and Armguards of the Brute. These Nightmare/Time pieces are part of the reflected old-foe ecosystem that later matters in the optional endgame chains.

The opener bosses also have spawn-time chances at Unholy Coven Stone, epic 3.0 style rewards, and broad Time B base loot.

Phase Two: The God Portal

After the opener, the controller moves the zone into the god wave. Bertoxxulous, Cazic-Thule, Innoruuk, Rallos Zek, Agnarr, Xegony, Solusek Ro, and Fennin Ro are represented in the parent scripts. The controller counts god deaths and spawns the next portal when the required set is complete.

The god scripts add their own spawn-time loot chances, including Unholy Coven Stone, epic/token rewards, and Time B gear pools. Innoruuk's table also includes hate-themed body-part pieces, Innoruuk's Source of Power, Quiver of Hate, Hateful Tower Shield, Sanctified Shard, and Spell: Hate Gaze.

Phase Three Rotation

The controller has a rotating active-boss phase. It freezes all phase bosses, then activates one at random every thirty seconds. When all four rotating bosses die, the real Quarm spawns near the cave center.

The point is to force target discipline. If the active boss changes, switch cleanly and avoid wasting time into frozen targets.

Quarm

Quarm is the final boss. His script adds three time vortex adds around him on a timer, casts random AE packages that change by phase, and shifts phase at roughly 76%, 51%, and 26%. Each head break wipes his buffs and restarts the AE timer.

Quarm has scripted loot: a chance at Unholy Coven Stone, a chance at an epic 3.0 reward, and at least one item from the Time B base starter pool. On death he depops remaining vortexes, spawns the Unholy Portal, and sends the world emote that the gods have fallen but Nyseria remains.

Unholy Portal And Coven Key

When Quarm dies, his script spawns the Unholy Portal. The portal is not decoration: hailing it checks whether you have been marked by The Unholy Key of the Coven. If you are marked, it lets you say ready and moves you into the next Coven pressure step. If you are not marked, it refuses you and hints that the key comes from four dormant unholy chests hidden in earlier expansions.

To build that key, keep the Shard of Unholy Awakening from Quarm and carry it back through the progression. The dormant chests wake when a player carrying the shard gets close enough, then they despawn and spawn An Unholy Chest in their place. Those awakened chests can drop the four key fragments:

  • Plane of Hate B: Coven Key Fragment of Ash
  • Sebilis: Coven Key Fragment of Bone
  • Dragon Necropolis: Coven Key Fragment of Blood
  • Katta Castellum: Coven Key Fragment of Thorn

Once the four fragments are assembled into The Unholy Key of the Coven, right-click the key. Its item script consumes the key and marks the clicker; if the clicker is grouped or raided, same-IP group or raid members are marked too. That mark is what the Unholy Portal checks after Quarm.

Nyseria And The Coven Pressure

Nyseria the Veilkeeper is the custom Shadowed Eclipse antagonist layer inside Time B. Her controller path uses guard death counts, zealot waves, and a final lowered-location return. The zone controller can spawn zealot waves in timed bursts and waits for the full kill count before moving Nyseria forward.

If the fight feels like it keeps changing rooms or pressure states, that is intended. The scripts are counting guards, zealots, and god deaths, then respawning Nyseria at the next stage.

Practical Route

Pick one of the moving opener bosses and commit. After the first four, clear the god wave, handle Nyseria's guard and zealot stages, respect the rotating active-boss phase, then kill Quarm. Keep Coven key pieces and the Quarm awakening shard organized; the portal path depends on having the right character marked before you try to move on.