Wakening Lands
Wakening Lands Guide
Wakening Lands is the Kael Drakkel access zone. The main flow is Wuoshi, the infiltrator/scalp step, the four insignia drops, and the final Kael key hand-in.
Access
Wakening Lands access is connected to the prior Velious key chain. The custom scripts and item tables show Wakening key pieces coming from late Tower/Siren progression. Complete the preceding Siren's Grotto and Tower of Frozen Shadows steps before working this zone.
Wuoshi And The Kael Key
Wuoshi has two important hand-ins:
Handing in three Infiltrator Scalps triggers Wuoshi's lore and removes the infiltrator presence. Wuoshi explains that five Arm encampments are spread through the zone and that the player must collect insignias.
To make the combined insignia, use Kromrif Key Mold as the container with:
- Insignia of the Giant Captain
- Insignia of the Sentient Captain
- Insignia of the Sentient General
- Insignia of the Holgresh
The combine creates Combined Insignia of the Wakening Lands.
Hand the combined insignia to Wuoshi. He rewards Key to Kael Drakkel. Right-click the key to grant Kael access.
Drop Sources
- Infiltrator Scalps drop from Infiltrator of the Arm.
- Kromrif Key Mold drops from Geonid Shepherd.
- Insignia of the Giant Captain drops from Storm Giant Captain.
- Insignia of the Sentient Captain drops from Sentient Captain of Armor.
- Insignia of the Sentient General drops from Sentient General of Armor.
- Insignia of the Holgresh drops from A Ginormous Holgresh.
Other Scripts
Wakening Lands also has Rhaenyra Elarian, a disembodied voice, tunarian bramble, and Tunare scripts. The custom Wuoshi flow is the important progression path for Kael.
Practical Notes
Do not hand the combined insignia to the wrong NPC. Wuoshi is the final turn-in for the Kael key.