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Sleeper's Tomb

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Revision as of 21:48, 11 October 2026 by Maintenance script (talk | contribs) (Document verified Gorge vinyl encounter and Sleeper key access)

Sleeper's Tomb Guide

Sleeper's Tomb uses classic warder release ideas plus Shadowed Eclipse custom scripting. There are warder signals, ancient-dragon transformations, the Final Arbiter and Progenitor chain, Kerafyrm state globals, and a Frostbane Hands encounter.

Access

Key to Sleeper's Tomb grants permanent access when right-clicked from inventory and is consumed on use. The click also flags your same-IP group members, or same-IP raid members if you are not in a group.

How to Obtain the Key

  1. Obtain I Got You Babe vinyl. You can buy it from Vinyl Vanguard in the Gorge of King Xorbb (beholder), or loot it from Tunare (25% chance). You do not have to farm Tunare to obtain the vinyl.
  2. Hand the vinyl to LL Cool Bard nearby in the Gorge. He summons the event versions of Lord Nagafen and Lady Vox.
  3. Defeat the dragons. Each dragon has a 25% chance to drop Key to Sleeper's Tomb. The key is not guaranteed; repeat the vinyl encounter if needed.
  4. Right-click the key from inventory to unlock Sleeper's Tomb, then use your normal travel option to enter.

These dragons are spawned by a script, so the automatic item drop-location list may not show their Gorge encounter.

There is also the classic Sleeper's Key route from Jaled Dar's shade in Dragon Necropolis.

Warders And Kerafyrm

The four warders signal #The Sleeper as they die:

  • #Ventani the Warder
  • #Tukaarak the Warder
  • #Nanzata the Warder
  • #Hraashna the Warder

When all required signals are received, #The Sleeper spawns #Kerafyrm. Kerafyrm sets the `kerafyrm` global and creates the live encounter state. A secondary Kerafyrm script moves the zone state forward and can set the global to later values on death.

Ancient Dragon Chain

The ancient dragons transform or advance on death:

  • #Kildrukaun the Ancient spawns its follow-up version.
  • #Vyskudra the Ancient spawns its follow-up version.
  • #Tjudawos the Ancient spawns its follow-up version.
  • #Zeixshi-Kar the Ancient spawns its follow-up version.

Do not assume a death means the encounter is complete; several of these scripts immediately replace the NPC.

Final Arbiter And Progenitor

The Final Arbiter and Progenitor scripts both have HP event logic and spawn additional NPCs during the encounter. Final Arbiter death spawns the four ancient-dragon room targets. Master of the Guard can spawn The Progenitor, and Progenitor death advances the next NPC in the line.

Frostbane Hands Encounter

The zone controller manages Frostbane's Right and Left Hands:

  • Controller signals flip one hand active while the other becomes invulnerable.
  • Hand HP events signal the controller at several thresholds.
  • When both hands die, the controller unlocks the next stage.

The practical rule is simple: damage the active hand and swap when the controller flips vulnerability.

Other Notable Scripts

  • Drakeen Apprentice death spawns Drakeen Protector, which then spawns Drakeen Controller.
  • Forbidding Gargoyle death spawns a Wyvern Fanatic.
  • Paldar and Ulessa Bladesoul both use Bladesoul's Spiritual Pouch to spawn their insane/demented follow-up fights.
  • NPC 1841 runs shout/spell/minion timers and spawns NPC 1847.

Practical Route

Clear deliberately. Warders release Kerafyrm, ancient dragons can replace themselves, and the Hands require target swapping based on invulnerability signals. Keep Sleeper key items and prismatic/essence rewards until you know whether you need the Dragon Necropolis, Western Wastes, or Melalafen follow-up routes.