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Shadeweaver Thicket

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Shadeweaver Thicket Guide

Shadeweaver Thicket is where the Luclin path turns into the Umbral Chorus storyline. The zone is built around echo hunting, five component families, the Symbol of the Shadeweaver, the Firefall Seer, the Wildfire Elemental, the mysterious orb, and finally The Shadeweaver.

The Envoy of Sel`Rheza explains the Umbral Chorus, how to make the Symbol of the Shadeweaver, and can offer echo travel to Shadeweaver Thicket or Paludal Caverns.

Quick Progression Path

  1. Hail Envoy of Sel`Rheza.
  2. Gather the five Symbol component families:
  3. Combine ten of each small component in your Tier Upgrade Kit to make a large version.
  4. Make two large versions of each component type.
  5. Combine the ten large pieces in your Tier Upgrade Kit to make Symbol of the Shadeweaver.
  6. Give the Symbol of the Shadeweaver to the Envoy. The Envoy returns the Symbol and gives A Singular Flame.
  7. Give A Singular Flame to an entranced firefall seer.
  8. Defeat Raging Wildfire Elemental and loot Captured Wildfire Elemental.
  9. Give Captured Wildfire Elemental and Symbol of the Shadeweaver to a mysterious orb.
  10. Defeat The Shadeweaver.

Envoy of Sel`Rheza

Envoy of Sel`Rheza is the main guide NPC for this route.

What he does:

  • Explains the Umbral Chorus.
  • Explains the five echo/component paths used to create the Symbol of the Shadeweaver.
  • Offers travel into Shadeweaver Thicket or Paludal Caverns.
  • Accepts Symbol of the Shadeweaver.
  • Returns the Symbol and gives A Singular Flame.

Say list zones to the Envoy if you need the travel options again.

Symbol of the Shadeweaver

The Symbol is made from five component families. Each small component is combined ten at a time into a large version. You then combine two large versions of each family into the final Symbol.

Use the Tier Upgrade Kit for these combines.

Component family Small component Main source Large result
Risen dead a dusty finger bone Corpses, skeletal enemies, lesser shades, Jynhadar a large dusty finger bone
Native residents / tribes tribal rune Gor Taku, Shak Dratha, Firefall tribe, guards, warlords a large tribal rune
Native beasts a saurek hide Saureks, hoppers, claw beasts, darkclaws, shredders, blood-drenched hoplings a large saurek hide
Native insects a broken pincer Cht`Thk insects, stoneclaw burrowers/diggers, Xakra silkworms, nuisance insects a large broken pincer
Loda Kai thieves a glowing rapier Loda Kai brigands, guardians, poachers, soldiers, thugs, traders a large glowing rapier

Final Symbol combine:

Result: Symbol of the Shadeweaver.

Component Hunting Notes

Most Symbol pieces are 50% drops from their intended creature family.

The practical way to farm the Symbol is to pick one family at a time and clear that family hard:

  • Need bones? Hunt undead-looking enemies: corpses, skeletal enemies, lesser shades, and Jynhadar.
  • Need runes? Hunt Gor Taku, Shak Dratha, Firefall, and tribe-style NPCs.
  • Need hides? Hunt saureks and hoppers.
  • Need pincers? Hunt insect and stoneclaw enemies.
  • Need rapiers? Hunt Loda Kai thieves.

The Envoy describes the five echo types in story terms. The table above is the practical translation into item hunting.

Blood-Drenched Hoplings

#a needle clawed hopper has a chance to call up #a blood drenched hopling when it dies.

The blood-drenched hopling is useful because it can drop:

Firefall Seer and Wildfire Elemental

After the Envoy gives you A Singular Flame, take it to an entranced firefall seer.

Handing in A Singular Flame awakens Raging Wildfire Elemental. The elemental drops Captured Wildfire Elemental at 100%.

The Wildfire Elemental can also roll the same utility click loot:

After you have unlocked the Seer step, hailing the Seer can call the Wildfire Elemental again, but there is a short cooldown.

Mysterious Orb

a mysterious orb is the summoning vessel for The Shadeweaver.

Give the orb:

This awakens The Shadeweaver. After you have unlocked this step once, hailing the orb can call The Shadeweaver again, but there is a cooldown.

The orb is guarded by a charming sathirian royal guard.

The Shadeweaver Encounter

The Shadeweaver is the final fight of the zone path.

Expect the following:

  • The fight is long and durable compared to normal trash.
  • The Shadeweaver periodically surrounds itself with unraveling energy and heals itself.
  • Shadowknights are specifically pressured: dark magic can be silenced, and direct damage from Shadowknights is reduced.
  • At 80%, 40%, and 10%, The Shadeweaver opens lesser strands around itself.
  • The lesser strands are evil strands.
  • Evil strands explode after a short delay if they are left alive.
  • Near death, The Shadeweaver can unleash a heavy Wrath of Luclin pulse around itself.

Practical advice:

  • Kill evil strands immediately.
  • Do not ignore the 10% burn phase; the Wrath of Luclin pulse can punish players, bots, and pets near the boss.
  • If you are using a Shadowknight-heavy setup, expect the fight to feel worse than usual.
  • Keep recovery tools ready; the boss can heal and prolong the encounter.

The Shadeweaver loot includes:

Zone-Wide Combat Rules

Most live enemies in this zone follow the same Luclin tuning rules:

  • They are high-health, high-accuracy, high-resistance enemies.
  • They see invis and hidden players.
  • Many are resistant or immune to common control effects.
  • Trash enemies can still hit hard; do not assume only named enemies matter.
  • Named enemies and marked enemies are especially dangerous.

Marked enemies include NPCs with a # in their name and a sediment delver.

Marked enemies have extra behavior:

  • They can pulse life-drain damage to nearby players and bots.
  • Around half health, they may call nearby enemies to assist unless they are affected by the Mark of Silence effect.
  • Near death, they have a chance to unleash Wrath of Luclin around themselves.

Trash and marked enemies can also roll the Shadeweaver class wrist pool:

  • Trash: 5% chance at one random class wrist item.
  • Marked enemies: 25% chance at one random class wrist item.

Umbral Beast

Most normal enemies have a chance to leave behind #an umbral beast when they die.

The Umbral Beast can drop:

Sediment Delver

a sediment delver is treated as a marked enemy for zone combat purposes.

It can drop:

Notable Loot

Item Source / notes
a dusty finger bone Undead family; 50%.
tribal rune Gor Taku, Shak Dratha, Firefall, tribe-style enemies; 50% on most, 100% from #Seetheker.
a saurek hide Saurek and hopper family; 50%.
a broken pincer Insect and stoneclaw family; 50%.
a glowing rapier Loda Kai family; 50%.
Symbol of the Shadeweaver Final five-family combine.
A Singular Flame Given by Envoy after Symbol hand-in.
Captured Wildfire Elemental Raging Wildfire Elemental; 100%.
Harbinger of Velious The Shadeweaver; 15%.
Urn of Moon Space The Shadeweaver; 85%.
Scarecrow me? Scarecrow you! Utility click loot; 15% from selected event enemies.
Blinky Blink! Utility click loot; 15% from selected event enemies.
Panic Heal Utility click loot; 15% from selected event enemies.
Hunter Credit Umbral Beast; 23%.

Common Failure Points

  • The Symbol requires two large versions of all five component families, not one.
  • The live combine uses the Tier Upgrade Kit.
  • Do not lose the Symbol after the Envoy step; you still need it for the mysterious orb.
  • The Wildfire Elemental gives the Captured Wildfire Elemental; the orb wants that item plus the Symbol.
  • Evil strands during The Shadeweaver are not decorative. Kill them quickly.
  • If a marked enemy calls help at half health, nearby enemies can pile in fast.