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Arena Zone Guide

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Arena Zone Guide

The Arena has two custom systems: Bad Chad Alderland's 5-wave/10-wave event and the command-driven infinite arena plugin.

Bad Chad Alderland

Hail Bad Chad Alderland in the Arena to choose a 5-wave encounter or 10-wave encounter. The script stores the active choice in the shared wave_event data key, so only one Bad Chad wave event can be running at a time.

The 5-wave path announces each wave, spawns waves 1 through 5, and then spawns Reward Chest of the Fifth Wave when complete. The 10-wave path continues through wave 10 and spawns Reward Chest of the Tenth Wave.

Bad Chad's script describes the rewards this way:

  • 5-wave encounter: up to 5 alternate currency coins, chance at an illusion item, and a very rare chance at an item from the merchant shop.
  • 10-wave encounter: 5 to 10 alternate currency coins, increased chance at an illusion item, and better odds at merchant-shop gear.

Bad Chad Wave Order

The active script spawns these notable encounters:

  • Wave 1: The Pretty Hate Machine
  • Wave 2: The Glitch Princess
  • Wave 3: The Hand That Feeds
  • Wave 4: Monster and Mash
  • Wave 5: Hates Heat and Heat Signal
  • Wave 9: Tyranthrax
  • Wave 10: The Puppetmaster of Xyron

Several Arena bosses use the shared arena_pet_pressure plugin. When active, that plugin periodically damages pets or pet owners during combat, so pet-heavy groups should expect extra pressure on these fights.

Infinite Arena Commands

The Arena also has an infinite wave plugin controlled by #arena commands. Use #arena help in game to see the command list.

Player progress is stored per character using data keys for current wave, wave completion, and personal best.

Important commands:

  • #arena start - begin the challenge with a safety check.
  • #arena forcestart - reset progress and start at wave 1.
  • #arena continue - advance after the current wave is complete.
  • #arena resume - respawn the current wave.
  • #arena restart - reset progress.
  • #arena status - show current wave, wave type, scaling, and personal best.
  • #arena scaling - explain scaling.

Infinite Arena Scaling

The infinite arena scales up every wave:

  • Regular waves gain 3 percent stats per wave.
  • Elite scaling uses a 1.25 multiplier.
  • Boss scaling uses a 1.5 multiplier.
  • Elite waves appear every 5 waves except boss waves.
  • Boss waves appear every 10 waves.
  • After wave 10, non-boss/non-elite waves can randomly include a bonus elite.
  • The plugin caps stat scaling at 10x the base value.

Wave size is calculated from the wave number and capped at 25 NPCs per wave. Boss waves spawn a boss and begin adding minions on later boss waves.

Practical Notes

Finish all enemies before using #arena continue. If a wave gets messy or a mob bugs out, use #arena resume to restart the current wave. Use #arena status before leaving so you know exactly where the character's saved progress is.