Arena Zone Guide
Arena Zone Guide
The Arena has two custom systems: Bad Chad Alderland's 5-wave/10-wave event and the command-driven infinite arena plugin.
Bad Chad Alderland
Hail Bad Chad Alderland in the Arena to choose a 5-wave encounter or 10-wave encounter. The script stores the active choice in the shared wave_event data key, so only one Bad Chad wave event can be running at a time.
The 5-wave path announces each wave, spawns waves 1 through 5, and then spawns Reward Chest of the Fifth Wave when complete. The 10-wave path continues through wave 10 and spawns Reward Chest of the Tenth Wave.
Bad Chad's script describes the rewards this way:
- 5-wave encounter: up to 5 alternate currency coins, chance at an illusion item, and a very rare chance at an item from the merchant shop.
- 10-wave encounter: 5 to 10 alternate currency coins, increased chance at an illusion item, and better odds at merchant-shop gear.
Bad Chad Wave Order
The active script spawns these notable encounters:
- Wave 1: The Pretty Hate Machine
- Wave 2: The Glitch Princess
- Wave 3: The Hand That Feeds
- Wave 4: Monster and Mash
- Wave 5: Hates Heat and Heat Signal
- Wave 9: Tyranthrax
- Wave 10: The Puppetmaster of Xyron
Several Arena bosses use the shared arena_pet_pressure plugin. When active, that plugin periodically damages pets or pet owners during combat, so pet-heavy groups should expect extra pressure on these fights.
Infinite Arena Commands
The Arena also has an infinite wave plugin controlled by #arena commands. Use #arena help in game to see the command list.
Player progress is stored per character using data keys for current wave, wave completion, and personal best.
Important commands:
- #arena start - begin the challenge with a safety check.
- #arena forcestart - reset progress and start at wave 1.
- #arena continue - advance after the current wave is complete.
- #arena resume - respawn the current wave.
- #arena restart - reset progress.
- #arena status - show current wave, wave type, scaling, and personal best.
- #arena scaling - explain scaling.
Infinite Arena Scaling
The infinite arena scales up every wave:
- Regular waves gain 3 percent stats per wave.
- Elite scaling uses a 1.25 multiplier.
- Boss scaling uses a 1.5 multiplier.
- Elite waves appear every 5 waves except boss waves.
- Boss waves appear every 10 waves.
- After wave 10, non-boss/non-elite waves can randomly include a bonus elite.
- The plugin caps stat scaling at 10x the base value.
Wave size is calculated from the wave number and capped at 25 NPCs per wave. Boss waves spawn a boss and begin adding minions on later boss waves.
Practical Notes
Finish all enemies before using #arena continue. If a wave gets messy or a mob bugs out, use #arena resume to restart the current wave. Use #arena status before leaving so you know exactly where the character's saved progress is.