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== Plane of Time B Guide ==
__NOTOC__
= Plane of Time B =


Plane of Time B is the final Shadowed Eclipse PoP zone. The parent scripts drive a staged finale: a moving four-boss opener, a portal step, the god wave, Nyseria phases, rotating active bosses, Quarm, the Unholy Portal, and the epilogue Envoy.
Plane of Time B is the final Shadowed Eclipse 1.0 PoP zone. It is not just a Quarm room. The zone is a staged finale: the moving four, the god wave, the rotating god phase, Quarm, the Unholy Portal, then Nyseria and the Coven pressure beyond the portal.
 
The most important progression warning is this: killing Quarm opens the Unholy Portal, but the portal will not move you forward unless you are marked by [https://shadowedeclipse.com/?a=item&id=85161 The Unholy Key of the Coven]. To make that key, you must take [https://shadowedeclipse.com/?a=item&id=85156 Shard of Unholy Awakening] from Quarm and go back through earlier expansions to awaken four dormant unholy chests.


== Phase One: The Moving Four ==
== Phase One: The Moving Four ==


The first set is Saryrn, Terris Thule, Vallon Zek, and Tallon Zek. Once players are present, these bosses begin creeping toward the raid. Only the boss that receives real player damage becomes the active fight. The other bosses can bounce home if they drift too close while another active fight is happening.
The opening set is Saryrn, Terris Thule, Vallon Zek, and Tallon Zek. Once the event starts, these bosses begin creeping toward the raid. The boss that receives real player damage becomes the active fight. The others can return home if they drift too close while another boss is active.


Kill all four to complete the deadmask. When the fourth dies, the controller spawns the next portal step.
Pick one target and commit. When all four are dead, the controller spawns the next portal step.


Terris Thule's rewards include Vanazir, Dreamer's Despair, Cape of Endless Torment, Coif of Flowing Time, Hammer of Hours, Orb of Clinging Death, Cudgel of Venomous Hatred, Earring of Corporeal Essence, Talisman of Tainted Energy, and Armguards of the Brute. These Nightmare/Time pieces are part of the reflected old-foe ecosystem that later matters in the optional endgame chains.
The opening bosses can drop Time B base loot and have small chances at special rewards, including [https://shadowedeclipse.com/?a=item&id=85171 Unholy Coven Stone] and assigned 3.0-style rewards:


The opener bosses also have spawn-time chances at Unholy Coven Stone, epic 3.0 style rewards, and broad Time B base loot.
* Tallon Zek can drop [https://shadowedeclipse.com/?a=item&id=84800 Aurora, the Heartwood Bow 3.0].
* Terris Thule can drop [https://shadowedeclipse.com/?a=item&id=84801 Nightshade, Blade of Entropy 3.0].
* Vallon Zek can drop [https://shadowedeclipse.com/?a=item&id=82909 Kreljnok's Sword of Eternal Power 3.0].


== Phase Two: The God Portal ==
Terris also has Nightmare/Time themed rewards in her normal table, such as Vanazir, Dreamer's Despair, Cape of Endless Torment, Coif of Flowing Time, Hammer of Hours, Orb of Clinging Death, Cudgel of Venomous Hatred, Earring of Corporeal Essence, Talisman of Tainted Energy, and Armguards of the Brute.


After the opener, the controller moves the zone into the god wave. Bertoxxulous, Cazic-Thule, Innoruuk, Rallos Zek, Agnarr, Xegony, Solusek Ro, and Fennin Ro are represented in the parent scripts. The controller counts god deaths and spawns the next portal when the required set is complete.
== Phase Two: The God Wave ==


The god scripts add their own spawn-time loot chances, including Unholy Coven Stone, epic/token rewards, and Time B gear pools. Innoruuk's table also includes hate-themed body-part pieces, Innoruuk's Source of Power, Quiver of Hate, Hateful Tower Shield, Sanctified Shard, and Spell: Hate Gaze.
After the first portal step, the zone moves into the god wave. Bertoxxulous, Cazic Thule, Innoruuk, and Rallos Zek are chained together through the controller. Their deaths are counted, and when the required set is dead the next portal step appears.


== Phase Three Rotation ==
These gods can also roll [https://shadowedeclipse.com/?a=item&id=85171 Unholy Coven Stone], Time B base loot, and assigned 3.0-style rewards:


The controller has a rotating active-boss phase. It freezes all phase bosses, then activates one at random every thirty seconds. When all four rotating bosses die, the real Quarm spawns near the cave center.
* Bertoxxulous can drop [https://shadowedeclipse.com/?a=item&id=82910 Deathwhisper 3.0].
* Cazic Thule can drop [https://shadowedeclipse.com/?a=item&id=84803 Aegis of Superior Divinity 3.0].
* Innoruuk can drop [https://shadowedeclipse.com/?a=item&id=84881 Innoruuk's Dark Blessing 3.0].
* Rallos Zek can drop [https://shadowedeclipse.com/?a=item&id=84802 Vengeful Taelosian Blood Axe 3.0].


The point is to force target discipline. If the active boss changes, switch cleanly and avoid wasting time into frozen targets.
== Phase Three: Rotating Gods ==
 
The third combat phase uses Agnarr, Xegony, Solusek Ro, and Fennin Ro. The controller freezes all four, then activates one at random every 30 seconds. Only the active boss is meant to be fought.
 
If the active target changes, switch cleanly. Damage into inactive targets is wasted, and the point of this phase is target discipline.
 
Assigned rewards in this phase include:
 
* Agnarr can drop [https://shadowedeclipse.com/?a=item&id=82907 Focus of Primal Elements 3.0].
* Xegony can drop [https://shadowedeclipse.com/?a=item&id=84882 Blessed Spiritstaff of the Heyokah 3.0].
* Solusek Ro can drop [https://shadowedeclipse.com/?a=item&id=82908 Staff of Phenomenal Power 3.0].
* Fennin Ro can drop [https://shadowedeclipse.com/?a=item&id=82906 Staff of Everliving Brambles 3.0].
 
When all four rotating gods are dead, the real Quarm spawns near the cave center.


== Quarm ==
== Quarm ==


Quarm is the final boss. His script adds three time vortex adds around him on a timer, casts random AE packages that change by phase, and shifts phase at roughly 76%, 51%, and 26%. Each head break wipes his buffs and restarts the AE timer.
Quarm is the Time B capstone boss before the Coven ending. His fight uses time vortex adds and phase-based AE packages.
 
During combat, Quarm periodically spawns three time vortexes around himself. His AE package changes as he loses heads, with major phase shifts around 76%, 51%, and 26%. Each head break wipes his buffs and restarts the AE timer, so expect the rhythm of the fight to change as he drops.
 
Quarm drops [https://shadowedeclipse.com/?a=item&id=85156 Shard of Unholy Awakening]. This is the piece you must carry back through old progression zones to awaken the four dormant unholy chests.
 
Quarm can also roll:
 
* [https://shadowedeclipse.com/?a=item&id=85171 Unholy Coven Stone]
* A random epic 3.0-style reward
* Time B base loot
 
When Quarm dies, he depops remaining time vortexes and spawns the Unholy Portal.
 
== The Unholy Portal ==
 
The Unholy Portal appears after Quarm. Hailing it checks whether your character has been marked by [https://shadowedeclipse.com/?a=item&id=85161 The Unholy Key of the Coven].
 
If you are marked, the portal lets you say ready and moves you into the Coven pressure stage. If you are not marked, it refuses you and hints at four echoes:
 
* An indigo citadel where old vengeance lingers.
* A fallen empire swallowed by jungle.
* A frozen city of the draconic dead.
* A city where shadows hide behind polished stone.
 
Those are the four places you must revisit with [https://shadowedeclipse.com/?a=item&id=85156 Shard of Unholy Awakening].
 
== Making The Unholy Key Of The Coven ==
 
After Quarm, keep [https://shadowedeclipse.com/?a=item&id=85156 Shard of Unholy Awakening] in your inventory. Go back to the four dormant unholy chests. When you stand close enough to a dormant chest while carrying the shard, the dormant chest wakes and spawns An Unholy Chest.


Quarm has scripted loot: a chance at Unholy Coven Stone, a chance at an epic 3.0 reward, and at least one item from the Time B base starter pool. On death he depops remaining vortexes, spawns the Unholy Portal, and sends the world emote that the gods have fallen but Nyseria remains.
An Unholy Chest is a real fight. Each awakened chest has a chance to drop its zone's Coven key fragment.


== Unholy Portal And Coven Key ==
{| class="wikitable"
! Zone !! Fragment
|-
| Plane of Hate B
| [https://shadowedeclipse.com/?a=item&id=85157 Coven Key Fragment of Ash]
|-
| Sebilis
| [https://shadowedeclipse.com/?a=item&id=85158 Coven Key Fragment of Bone]
|-
| Dragon Necropolis
| [https://shadowedeclipse.com/?a=item&id=85159 Coven Key Fragment of Blood]
|-
| Katta Castellum
| [https://shadowedeclipse.com/?a=item&id=85160 Coven Key Fragment of Thorn]
|}


When Quarm dies, his script spawns the Unholy Portal. The portal is not decoration: hailing it checks whether you have been marked by '''The Unholy Key of the Coven'''. If you are marked, it lets you say ready and moves you into the next Coven pressure step. If you are not marked, it refuses you and hints that the key comes from four dormant unholy chests hidden in earlier expansions.
The fragment drop chance from each awakened chest is 27%, so you may need multiple awakenings/kills to finish the key.


To build that key, keep the '''Shard of Unholy Awakening''' from Quarm and carry it back through the progression. The dormant chests wake when a player carrying the shard gets close enough, then they despawn and spawn '''An Unholy Chest''' in their place. Those awakened chests can drop the four key fragments:
Combine the four fragments in [https://shadowedeclipse.com/?a=item&id=17727 Tier Upgrade Kit] to create [https://shadowedeclipse.com/?a=item&id=85161 The Unholy Key of the Coven].


* Plane of Hate B: '''Coven Key Fragment of Ash'''
Combine:
* Sebilis: '''Coven Key Fragment of Bone'''
 
* Dragon Necropolis: '''Coven Key Fragment of Blood'''
* [https://shadowedeclipse.com/?a=item&id=85157 Coven Key Fragment of Ash]
* Katta Castellum: '''Coven Key Fragment of Thorn'''
* [https://shadowedeclipse.com/?a=item&id=85158 Coven Key Fragment of Bone]
* [https://shadowedeclipse.com/?a=item&id=85159 Coven Key Fragment of Blood]
* [https://shadowedeclipse.com/?a=item&id=85160 Coven Key Fragment of Thorn]
 
Right-click [https://shadowedeclipse.com/?a=item&id=85161 The Unholy Key of the Coven]. The key is consumed and marks the clicker. If the clicker is grouped or raided, same-IP group or raid members are marked too. That mark is what the Unholy Portal checks after Quarm.
 
== Beyond The Portal: Welcome Wagon ==
 
Once you are marked, return to Plane of Time B, kill Quarm again if needed, hail the Unholy Portal, and say ready.
 
The portal moves you into the Coven stage and spawns the first pressure set. The Final Welcome Wagon is the doorway fight, not the true ending. It calls minions at 75%, 50%, and 25%, uses periodic lure pressure, and warns that the Coven waits beyond it.
 
The Final Welcome Wagon can drop:
 
* [https://shadowedeclipse.com/?a=item&id=85171 Unholy Coven Stone]
* Time B base loot
* An assigned 3.0-style reward
 
When it dies, Nyseria's next stage begins.


Once the four fragments are assembled into '''The Unholy Key of the Coven''', right-click the key. Its item script consumes the key and marks the clicker; if the clicker is grouped or raided, same-IP group or raid members are marked too. That mark is what the Unholy Portal checks after Quarm.
== Nyseria And The Coven Pressure ==
== Nyseria And The Coven Pressure ==


Nyseria the Veilkeeper is the custom Shadowed Eclipse antagonist layer inside Time B. Her controller path uses guard death counts, zealot waves, and a final lowered-location return. The zone controller can spawn zealot waves in timed bursts and waits for the full kill count before moving Nyseria forward.
Nyseria the Veilkeeper is the final Shadowed Eclipse antagonist layer in Time B. Her fight is intentionally staged and disruptive. The controller saves her health, despawns her at thresholds, and respawns her after each pressure phase.


If the fight feels like it keeps changing rooms or pressure states, that is intended. The scripts are counting guards, zealots, and god deaths, then respawning Nyseria at the next stage.
At 75%, Nyseria calls guards. Kill the guards to continue. Nyseria guards can drop [https://shadowedeclipse.com/?a=item&id=85171 Unholy Coven Stone] and can also roll Time B base loot or 3.0-style rewards.
 
At 50%, Nyseria calls zealots. The controller spawns timed waves of Coven zealots and waits for the full kill count before Nyseria resumes.
 
At 15%, Nyseria calls gods. Four random god echoes spawn from the Time B god pool. Kill them to bring Nyseria back for the final stretch.
 
Nyseria's final reward package can include:
 
* [https://shadowedeclipse.com/?a=item&id=85170 Dark Espresso Beans]
* [https://shadowedeclipse.com/?a=item&id=85171 Unholy Coven Stone]
* [https://shadowedeclipse.com/?a=item&id=601453 Ya finally made it to level 65 did ya?]
* [https://shadowedeclipse.com/?a=item&id=601470 Nyseria's Veilkeeper Phylactery]
* Random 3.0-style rewards
* Time B base loot
 
== Epilogue Envoy ==
 
After Nyseria dies, the Envoy appears for the epilogue. He frames the end of the Coven story and hints at what could exist beyond the Shadowed Eclipse, but this is the end of the current SE 1.0 progression path.


== Practical Route ==
== Practical Route ==


Pick one of the moving opener bosses and commit. After the first four, clear the god wave, handle Nyseria's guard and zealot stages, respect the rotating active-boss phase, then kill Quarm. Keep Coven key pieces and the Quarm awakening shard organized; the portal path depends on having the right character marked before you try to move on.
# Clear the moving four: Saryrn, Terris Thule, Vallon Zek, and Tallon Zek.
# Clear the god wave.
# Handle the rotating god phase by attacking only the active boss.
# Kill Quarm and loot [https://shadowedeclipse.com/?a=item&id=85156 Shard of Unholy Awakening].
# Go back to Plane of Hate B, Sebilis, Dragon Necropolis, and Katta Castellum with the shard.
# Awaken each dormant unholy chest and farm the four Coven key fragments.
# Combine the four fragments into [https://shadowedeclipse.com/?a=item&id=85161 The Unholy Key of the Coven].
# Right-click the key to mark yourself and same-IP group or raid members.
# Return to Time B, kill Quarm again if needed, then hail the Unholy Portal and say ready.
# Kill the Welcome Wagon, survive Nyseria's guard/zealot/god phases, and finish Nyseria.
 
== Next Zone ==
 
* Final current SE 1.0 progression zone.

Revision as of 18:13, 16 July 2026

Plane of Time B

Plane of Time B is the final Shadowed Eclipse 1.0 PoP zone. It is not just a Quarm room. The zone is a staged finale: the moving four, the god wave, the rotating god phase, Quarm, the Unholy Portal, then Nyseria and the Coven pressure beyond the portal.

The most important progression warning is this: killing Quarm opens the Unholy Portal, but the portal will not move you forward unless you are marked by The Unholy Key of the Coven. To make that key, you must take Shard of Unholy Awakening from Quarm and go back through earlier expansions to awaken four dormant unholy chests.

Phase One: The Moving Four

The opening set is Saryrn, Terris Thule, Vallon Zek, and Tallon Zek. Once the event starts, these bosses begin creeping toward the raid. The boss that receives real player damage becomes the active fight. The others can return home if they drift too close while another boss is active.

Pick one target and commit. When all four are dead, the controller spawns the next portal step.

The opening bosses can drop Time B base loot and have small chances at special rewards, including Unholy Coven Stone and assigned 3.0-style rewards:

Terris also has Nightmare/Time themed rewards in her normal table, such as Vanazir, Dreamer's Despair, Cape of Endless Torment, Coif of Flowing Time, Hammer of Hours, Orb of Clinging Death, Cudgel of Venomous Hatred, Earring of Corporeal Essence, Talisman of Tainted Energy, and Armguards of the Brute.

Phase Two: The God Wave

After the first portal step, the zone moves into the god wave. Bertoxxulous, Cazic Thule, Innoruuk, and Rallos Zek are chained together through the controller. Their deaths are counted, and when the required set is dead the next portal step appears.

These gods can also roll Unholy Coven Stone, Time B base loot, and assigned 3.0-style rewards:

Phase Three: Rotating Gods

The third combat phase uses Agnarr, Xegony, Solusek Ro, and Fennin Ro. The controller freezes all four, then activates one at random every 30 seconds. Only the active boss is meant to be fought.

If the active target changes, switch cleanly. Damage into inactive targets is wasted, and the point of this phase is target discipline.

Assigned rewards in this phase include:

When all four rotating gods are dead, the real Quarm spawns near the cave center.

Quarm

Quarm is the Time B capstone boss before the Coven ending. His fight uses time vortex adds and phase-based AE packages.

During combat, Quarm periodically spawns three time vortexes around himself. His AE package changes as he loses heads, with major phase shifts around 76%, 51%, and 26%. Each head break wipes his buffs and restarts the AE timer, so expect the rhythm of the fight to change as he drops.

Quarm drops Shard of Unholy Awakening. This is the piece you must carry back through old progression zones to awaken the four dormant unholy chests.

Quarm can also roll:

When Quarm dies, he depops remaining time vortexes and spawns the Unholy Portal.

The Unholy Portal

The Unholy Portal appears after Quarm. Hailing it checks whether your character has been marked by The Unholy Key of the Coven.

If you are marked, the portal lets you say ready and moves you into the Coven pressure stage. If you are not marked, it refuses you and hints at four echoes:

  • An indigo citadel where old vengeance lingers.
  • A fallen empire swallowed by jungle.
  • A frozen city of the draconic dead.
  • A city where shadows hide behind polished stone.

Those are the four places you must revisit with Shard of Unholy Awakening.

Making The Unholy Key Of The Coven

After Quarm, keep Shard of Unholy Awakening in your inventory. Go back to the four dormant unholy chests. When you stand close enough to a dormant chest while carrying the shard, the dormant chest wakes and spawns An Unholy Chest.

An Unholy Chest is a real fight. Each awakened chest has a chance to drop its zone's Coven key fragment.

Zone Fragment
Plane of Hate B Coven Key Fragment of Ash
Sebilis Coven Key Fragment of Bone
Dragon Necropolis Coven Key Fragment of Blood
Katta Castellum Coven Key Fragment of Thorn

The fragment drop chance from each awakened chest is 27%, so you may need multiple awakenings/kills to finish the key.

Combine the four fragments in Tier Upgrade Kit to create The Unholy Key of the Coven.

Combine:

Right-click The Unholy Key of the Coven. The key is consumed and marks the clicker. If the clicker is grouped or raided, same-IP group or raid members are marked too. That mark is what the Unholy Portal checks after Quarm.

Beyond The Portal: Welcome Wagon

Once you are marked, return to Plane of Time B, kill Quarm again if needed, hail the Unholy Portal, and say ready.

The portal moves you into the Coven stage and spawns the first pressure set. The Final Welcome Wagon is the doorway fight, not the true ending. It calls minions at 75%, 50%, and 25%, uses periodic lure pressure, and warns that the Coven waits beyond it.

The Final Welcome Wagon can drop:

When it dies, Nyseria's next stage begins.

Nyseria And The Coven Pressure

Nyseria the Veilkeeper is the final Shadowed Eclipse antagonist layer in Time B. Her fight is intentionally staged and disruptive. The controller saves her health, despawns her at thresholds, and respawns her after each pressure phase.

At 75%, Nyseria calls guards. Kill the guards to continue. Nyseria guards can drop Unholy Coven Stone and can also roll Time B base loot or 3.0-style rewards.

At 50%, Nyseria calls zealots. The controller spawns timed waves of Coven zealots and waits for the full kill count before Nyseria resumes.

At 15%, Nyseria calls gods. Four random god echoes spawn from the Time B god pool. Kill them to bring Nyseria back for the final stretch.

Nyseria's final reward package can include:

Epilogue Envoy

After Nyseria dies, the Envoy appears for the epilogue. He frames the end of the Coven story and hints at what could exist beyond the Shadowed Eclipse, but this is the end of the current SE 1.0 progression path.

Practical Route

  1. Clear the moving four: Saryrn, Terris Thule, Vallon Zek, and Tallon Zek.
  2. Clear the god wave.
  3. Handle the rotating god phase by attacking only the active boss.
  4. Kill Quarm and loot Shard of Unholy Awakening.
  5. Go back to Plane of Hate B, Sebilis, Dragon Necropolis, and Katta Castellum with the shard.
  6. Awaken each dormant unholy chest and farm the four Coven key fragments.
  7. Combine the four fragments into The Unholy Key of the Coven.
  8. Right-click the key to mark yourself and same-IP group or raid members.
  9. Return to Time B, kill Quarm again if needed, then hail the Unholy Portal and say ready.
  10. Kill the Welcome Wagon, survive Nyseria's guard/zealot/god phases, and finish Nyseria.

Next Zone

  • Final current SE 1.0 progression zone.