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= Sleeper's Tomb =
== Sleeper's Tomb Guide ==


'''Level Range: 60+'''
Sleeper's Tomb is a warder-and-Kerafyrm raid zone. The custom scripts preserve the classic warder release idea but add Shadowed Eclipse encounter control.


== Quests ==
== Access ==
* Kill Master of the Guard
* Kill Progenitor
* Clear to Arbiter, and so on until you complete the zone.
* Once you get all the symbols from trash to make Symbol of the Minion you can skip trash at that point.
* When doing Ancients/Warders i usually start by going right towards Zeixshi'Kar, they will spawn after kill you'll wanna do this until you trigger Kerafyrm.
* Be ready for a fight! Ensure you pop defensives cause Kera hurts! (Just kidding, avoid Kera like the plague, eventually 2 giants will spawn you want to kill them to finish the entire zone)
* Once the zone is clear, you will want to drop dz and get a new one to refarm stuff you are missing as Kera will not repop in the same DZ.
* Symbol of the Minion (Combine 10 piece of a symbol in tier upgrade kit)
* Symbol of the Guard
* Symbol of the Progenitor
* Symbol of the Arbiter
* Symbol of the Warder (4 Warder pieces combine in tier upgrade kit)
* Symbol of the Ancients (4 Ancient pieces combine in tier upgrade kit)
* Symbol of the Hand (Combine Left and Right Hand in tier upgrade kit)
* Combine final Symbol of each into Tier upgrade kit to get Large Metal Key (Floor 7 ToFS)


== Nameds ==
Right-click [https://shadowedeclipse.com/?a=item&id=825 Key to Sleeper's Tomb] from an inventory slot. The click script grants Sleeper's Tomb access to the player, or same-IP group/raid members.
Welcome Wagon (The never ending)<br>
'''Loot''': Charm of the Gods (Charm, Radiant Cure Clicky)


Master of the Guard<br>
The key drops from Lord Nagafen 2.0 and Lady Vox 2.0.
'''Loot''': Mask of Tinkering (Illusion Gnome) + AA Scroll for Arcane/Combat/Planar Rank 5-7 + Symbol of the Guard + The Other Part of a Marauders Map + Mirrored Boots of the Tower


The Progenitor<br>
There is also a classic Sleeper's Key route in the scripts. Jaled Dar's shade accepts talisman items and grants [https://shadowedeclipse.com/?a=item&id=27265 Sleeper's Key] plus the Sleeper's Tomb zone flag.
'''Loot''': AA Scroll for Arcane/Combat/Planar Rank 5-7 + Symbol of the Progenitor + The Other Part of a Marauders Map + Mirrored Boots of the Tower + Mask of Tinkering (Illusion Gnome)


The Final Arbiter<br>
== Warders And Sleeper Release ==
'''Loot''': AA Scroll for Arcane/Combat/Planar Rank 5-7 + The Other Part of a Marauders Map + Symbol of the Arbiter + The Other Part of a Marauders Map + Mirrored Boots of the Tower + Mask of Tinkering (Illusion Gnome)


Kildrukaun the Ancient + Nanzata the Warder<br>
The warders signal The Sleeper as they die:
'''Loot''': Besmirched Mask of Conception (Illusion Dwarf) + AA Scroll for Arcane/Combat/Planar Rank 5-7 + ancient piece of a symbol (collect 4 and combine in tier upgrade kit) + The Other Part of a Marauders Map + Mirrored Boots of the Tower + warding piece of a symbol (warders)


Vyskudra the Ancient + Ventani the Warder<br>
* Hraashna the Warder
'''Loot''': Besmirched Mask of Conception (Illusion Dwarf) + AA Scroll for Arcane/Combat/Planar Rank 5-7 + ancient piece of a symbol (collect 4 and combine in tier upgrade kit) + The Other Part of a Marauders Map + Mirrored Boots of the Tower + warding piece of a symbol (warders)
* Nanzata the Warder
* Tukaarak the Warder
* Ventani the Warder


Tjudawos the Ancient + Tukaarak the Warder<br>
When all four warder signals are received, The Sleeper shouts "I AM FREE!" and spawns Kerafyrm.
'''Loot''': Besmirched Mask of Conception (Illusion Dwarf) + AA Scroll for Arcane/Combat/Planar Rank 5-7 + ancient piece of a symbol (collect 4 and combine in tier upgrade kit) + The Other Part of a Marauders Map + Mirrored Boots of the Tower + warding piece of a symbol (warders)


Zeixshi'Kar the Ancient + Hraashna the Warder<br>
== Frostbane Hands Encounter ==
'''Loot''': Besmirched Mask of Conception (Illusion Dwarf) + AA Scroll for Arcane/Combat/Planar Rank 5-7 + ancient piece of a symbol (collect 4 and combine in tier upgrade kit) + The Other Part of a Marauders Map + Mirrored Boots of the Tower + warding piece of a symbol (warders)


Kerafyrm will spawn and head to Final Arbiter spot, Frostbane (Right/Left) Hand will spawn to defeat it.
The Sleeper's Tomb controller also manages Frostbane's Left and Right Hands.


Frostbane's Left Hand<br>
The hands rotate vulnerability through controller signals:
'''Loot''': Augs (A few different variations of the same and different ones) + left hand symbol


Frostbane's Right Hand<br>
* One hand becomes active while the other becomes invulnerable.
'''Loot''': Augs (A few different variations of the same and different ones) + right hand symbol
* HP event signals flip active/invulnerable states.
* When both hands die, the controller spawns the next encounter stage.


== Next Zone ==
== Kerafyrm ==
[[Tower of Frozen Shadows Floor 7]]
 
Kerafyrm is scripted as an extreme final event. On spawn, the script shouts, sets the Kerafyrm global, changes Sleeper spawn conditions, opens a door, and then creates the real encounter state. Kerafyrm has very high combat stats and is not a normal tank-and-spank mob.
 
== Practical Notes ==
 
Clear warders deliberately if you intend to release Kerafyrm. For the Frostbane hands, watch the invulnerability flips and move damage to the active hand.

Revision as of 03:07, 30 June 2026

Sleeper's Tomb Guide

Sleeper's Tomb is a warder-and-Kerafyrm raid zone. The custom scripts preserve the classic warder release idea but add Shadowed Eclipse encounter control.

Access

Right-click Key to Sleeper's Tomb from an inventory slot. The click script grants Sleeper's Tomb access to the player, or same-IP group/raid members.

The key drops from Lord Nagafen 2.0 and Lady Vox 2.0.

There is also a classic Sleeper's Key route in the scripts. Jaled Dar's shade accepts talisman items and grants Sleeper's Key plus the Sleeper's Tomb zone flag.

Warders And Sleeper Release

The warders signal The Sleeper as they die:

  • Hraashna the Warder
  • Nanzata the Warder
  • Tukaarak the Warder
  • Ventani the Warder

When all four warder signals are received, The Sleeper shouts "I AM FREE!" and spawns Kerafyrm.

Frostbane Hands Encounter

The Sleeper's Tomb controller also manages Frostbane's Left and Right Hands.

The hands rotate vulnerability through controller signals:

  • One hand becomes active while the other becomes invulnerable.
  • HP event signals flip active/invulnerable states.
  • When both hands die, the controller spawns the next encounter stage.

Kerafyrm

Kerafyrm is scripted as an extreme final event. On spawn, the script shouts, sets the Kerafyrm global, changes Sleeper spawn conditions, opens a door, and then creates the real encounter state. Kerafyrm has very high combat stats and is not a normal tank-and-spank mob.

Practical Notes

Clear warders deliberately if you intend to release Kerafyrm. For the Frostbane hands, watch the invulnerability flips and move damage to the active hand.