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= Arena Zone Guide =
= Arena Zone Guide =


The Arena has two custom systems: Bad Chad Alderland's 5-wave/10-wave event and the command-driven infinite arena plugin.
The Arena is primarily an alternate-currency zone. Run Bad Chad Alderland's wave encounters, collect the arena currency, then use that currency to buy arena gear from the arena merchants.


== Bad Chad Alderland ==
== Bad Chad Alderland ==


Hail '''Bad Chad Alderland''' in the Arena to choose a '''5-wave encounter''' or '''10-wave encounter'''. The script stores the active choice in the shared '''wave_event''' data key, so only one Bad Chad wave event can be running at a time.
Hail '''Bad Chad Alderland''' in the Arena to choose either a '''5-wave encounter''' or a '''10-wave encounter'''. The event script stores the active run in the shared '''wave_event''' key, so only one Bad Chad encounter can be running at a time.


The 5-wave path announces each wave, spawns waves 1 through 5, and then spawns '''Reward Chest of the Fifth Wave''' when complete. The 10-wave path continues through wave 10 and spawns '''Reward Chest of the Tenth Wave'''.
Bad Chad starts the first wave after a short delay. Each completed wave signals him to start the next wave. When the selected run is finished, he spawns the reward chest for that run.


Bad Chad's script describes the rewards this way:
== Main Rewards ==


* 5-wave encounter: up to 5 alternate currency coins, chance at an illusion item, and a very rare chance at an item from the merchant shop.
The 5-wave encounter rewards:
* 10-wave encounter: 5 to 10 alternate currency coins, increased chance at an illusion item, and better odds at merchant-shop gear.
 
* Up to 5 alternate currency coins.
* A chance at an illusion item.
* A very rare chance at an item from the merchant shop.
 
The 10-wave encounter rewards:
 
* Between 5 and 10 alternate currency coins.
* An increased chance at an illusion item.
* Better odds at receiving gear from the merchant shop.
 
Each Arena boss also has a chance to drop two extra alternate currency coins. The reward chest is the main payout, but the bosses themselves can add extra currency along the way.
 
== Buying Arena Gear ==
 
The point of running Arena is to build alternate currency for arena gear. Clear waves, loot bosses, open the final reward chest, then spend the currency at the arena gear merchants.
 
The 10-wave event is the better farming route when your group can clear it consistently because it has the larger currency payout and better reward odds.


== Bad Chad Wave Order ==
== Bad Chad Wave Order ==
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* Wave 10: The Puppetmaster of Xyron
* Wave 10: The Puppetmaster of Xyron


Several Arena bosses use the shared '''arena_pet_pressure''' plugin. When active, that plugin periodically damages pets or pet owners during combat, so pet-heavy groups should expect extra pressure on these fights.
== Practical Notes ==
 
== Infinite Arena Commands ==
 
The Arena also has an infinite wave plugin controlled by '''#arena''' commands. Use '''#arena help''' in game to see the command list.


Player progress is stored per character using data keys for current wave, wave completion, and personal best.
Pick the 5-wave encounter if you want a shorter run or are still testing the group. Pick the 10-wave encounter for the better currency payout and better reward odds.
 
Important commands:
 
* '''#arena start''' - begin the challenge with a safety check.
* '''#arena forcestart''' - reset progress and start at wave 1.
* '''#arena continue''' - advance after the current wave is complete.
* '''#arena resume''' - respawn the current wave.
* '''#arena restart''' - reset progress.
* '''#arena status''' - show current wave, wave type, scaling, and personal best.
* '''#arena scaling''' - explain scaling.
 
== Infinite Arena Scaling ==
 
The infinite arena scales up every wave:
 
* Regular waves gain 3 percent stats per wave.
* Elite scaling uses a 1.25 multiplier.
* Boss scaling uses a 1.5 multiplier.
* Elite waves appear every 5 waves except boss waves.
* Boss waves appear every 10 waves.
* After wave 10, non-boss/non-elite waves can randomly include a bonus elite.
* The plugin caps stat scaling at 10x the base value.
 
Wave size is calculated from the wave number and capped at 25 NPCs per wave. Boss waves spawn a boss and begin adding minions on later boss waves.
 
== Practical Notes ==


Finish all enemies before using '''#arena continue'''. If a wave gets messy or a mob bugs out, use '''#arena resume''' to restart the current wave. Use '''#arena status''' before leaving so you know exactly where the character's saved progress is.
Do not start another event while one is already running. If Bad Chad says an event is already in progress, finish or wait out the current wave event before starting a new one.

Latest revision as of 20:52, 29 June 2026

Arena Zone Guide

The Arena is primarily an alternate-currency zone. Run Bad Chad Alderland's wave encounters, collect the arena currency, then use that currency to buy arena gear from the arena merchants.

Bad Chad Alderland

Hail Bad Chad Alderland in the Arena to choose either a 5-wave encounter or a 10-wave encounter. The event script stores the active run in the shared wave_event key, so only one Bad Chad encounter can be running at a time.

Bad Chad starts the first wave after a short delay. Each completed wave signals him to start the next wave. When the selected run is finished, he spawns the reward chest for that run.

Main Rewards

The 5-wave encounter rewards:

  • Up to 5 alternate currency coins.
  • A chance at an illusion item.
  • A very rare chance at an item from the merchant shop.

The 10-wave encounter rewards:

  • Between 5 and 10 alternate currency coins.
  • An increased chance at an illusion item.
  • Better odds at receiving gear from the merchant shop.

Each Arena boss also has a chance to drop two extra alternate currency coins. The reward chest is the main payout, but the bosses themselves can add extra currency along the way.

Buying Arena Gear

The point of running Arena is to build alternate currency for arena gear. Clear waves, loot bosses, open the final reward chest, then spend the currency at the arena gear merchants.

The 10-wave event is the better farming route when your group can clear it consistently because it has the larger currency payout and better reward odds.

Bad Chad Wave Order

The active script spawns these notable encounters:

  • Wave 1: The Pretty Hate Machine
  • Wave 2: The Glitch Princess
  • Wave 3: The Hand That Feeds
  • Wave 4: Monster and Mash
  • Wave 5: Hates Heat and Heat Signal
  • Wave 9: Tyranthrax
  • Wave 10: The Puppetmaster of Xyron

Practical Notes

Pick the 5-wave encounter if you want a shorter run or are still testing the group. Pick the 10-wave encounter for the better currency payout and better reward odds.

Do not start another event while one is already running. If Bad Chad says an event is already in progress, finish or wait out the current wave event before starting a new one.