Jump to content

Kurns Tower: Difference between revisions

From Shadowed Eclipse
Update Kurns Tower no-exp and mechanics notes
Codex (talk | contribs)
Remove level range header
 
(4 intermediate revisions by the same user not shown)
Line 1: Line 1:
= Kurns Tower =
= Kurns Tower =


'''Level Range: 60+'''
Kurns Tower is the first Kunark dungeon step after [[Field_of_Bone|Field of Bone]]. The tower is progression-focused, with amplified skeleton pressure, a named relic collection, and the path toward '''Kaesora'''.


'''Zone EXP: None by design.''' Kurns Tower is intentionally a no-experience zone. The ZEM is set to 0, so come here for progression, flags, loot, and unlocks rather than normal grinding.
'''EXP Note:''' Kurns Tower does give EXP now. The exception is the amplified skeleton problem: the extra amplified skeletons created by the Temporal Amplifier are set to give no EXP.


== Zone Notes ==
== Before You Enter ==
* The entrance is not safe forever. Watch for the skellie trap near the start of the zone.
* If enemies start multiplying or the tower feels like it is feeding on itself, look for and kill '''a temporal amplifier'''.
* This zone follows the usual Shadowed Eclipse progression style: clear the required targets, watch for key drops, and read item lore when a turn-in or next step is unclear.


== Quests ==
You need access from [[Field_of_Bone|Field of Bone]]. Emperor Ganak's task rewards [https://shadowedeclipse.com/?a=item&id=31686 Key to Kurn's Tower], and clicking that key grants the Kurn flag.
* Kill General Kurn Machta.
* Loot '''a lesser paradoxical scale'''.
* Find '''a dead snake''' and give it the scale.
* Spawn and kill Xiardoth the Lost.


== Nameds ==
When you zone in, a marquee warns that the tower is unstable. The warning is about the skeleton amplification mechanic: normal Kurn kills can give EXP, but amplified skeletons give no EXP. The safest path is to destroy the Temporal Amplifier before the dead start multiplying.
'''General Kurn Machta'''<br>
'''Loot''': a lesser paradoxical scale + Ear


'''Xiardoth the Lost'''<br>
== How The Zone Plays ==
'''Loot''': Illusion Amulet of Nec + Ear + Key to Kaesora (read lore to turn in) + Wrist of Temporal Flux (used in the Dreadlands hub turn-in with arena armor +3 to get +4) + A Paradoxical Dragon Bone (used in Field of Bone to trigger raid)


== Notable Loot ==
Kurns Tower is a gather-and-clear progression zone. The usual flow is:
* Scale Essence
 
* Enter carefully and handle the skeleton pressure near the start.
* Find and kill '''a temporal amplifier''' early.
* Hunt the named relic mobs for Rilnik Rubblewhisker's collector quest.
* Kill '''General Kurn Machta''' for [https://shadowedeclipse.com/?a=item&id=31687 a lesser paradoxical scale].
* Take the scale to '''a dead snake''' to spawn '''Xiardoth the Lost'''.
* Kill Xiardoth for the Kaesora key and other progression loot.
 
== Entrance Skeleton Trap ==
 
The start of Kurns is intentionally dangerous. There are multiple custom skeleton and scalebone spawns packed through the lower tower and entrance paths. Do not assume the entry area is a safe staging room.
 
If you rush in and start killing while the amplifier is up, the tower can snowball because many skeletons split into more skeletons on death.
 
== Temporal Amplifier ==
 
'''a temporal amplifier''' is the main zone pressure mechanic.
 
While the amplifier is alive, many scripted Kurn skeletons check for it when they die. If it is still up, they spawn two extra '''greater_skeleton''' adds at their death location. Those extra amplified skeletons are the no-EXP mobs; the rest of Kurns Tower can still reward EXP normally.
 
Kill the amplifier early. When it dies, it shouts:
 
''You have 20 minutes before amplification resumes, plan accordingly!''
 
When the amplifier returns, it shouts:
 
''Time's up! The Temporal Amplifier hums back to life, and skeleton amplification is back in action!''
 
The practical read: kill the amplifier, then use that 20-minute window to gather, clear, and hunt named before the tower starts feeding itself again.
 
The amplifier and many amplified skeletons can drop:
 
* [https://shadowedeclipse.com/?a=item&id=31706 Scale Essence]
* [https://shadowedeclipse.com/?a=item&id=550 Minor Coin of Fate]
* Gems such as Fire Emerald, Sapphire, Ruby, Diamond, Blue Diamond, and Warped Gem
 
== Rilnik's Relic Collection ==
 
Near the entrance, find '''Rilnik Rubblewhisker'''. He tracks eight relics recovered from Kurn's named horrors. Hail him to open a popup ledger that checks which relics you are carrying and tells you which named still need to be hunted.
 
Each relic is a 50 percent drop from its listed source. When you have all eight relics, say '''I have the Kurn relics''' to Rilnik. He removes the relics and rewards [https://shadowedeclipse.com/?a=item&id=601488 Rilnik's Bound Relic Torque], a neck/ear item bound from Kurn's recovered relics.
 
{| class="wikitable" style="width:100%;"
! Named NPC
! Relic Drop
|-
| '''Bargynn'''
| [https://shadowedeclipse.com/?a=item&id=601480 Bargynn's Cracked Torture Seal]
|-
| '''Crackling Bones'''
| [https://shadowedeclipse.com/?a=item&id=601481 Crackling Bone Sigil]
|-
| '''a skeletal cook'''
| [https://shadowedeclipse.com/?a=item&id=601482 Blackened Kitchen Fetish]
|-
| '''an odd mole'''
| [https://shadowedeclipse.com/?a=item&id=601483 Buried Survey Fragment]
|-
| '''Burynai Forager'''
| [https://shadowedeclipse.com/?a=item&id=601483 Buried Survey Fragment]
|-
| '''an undead jester'''
| [https://shadowedeclipse.com/?a=item&id=601484 Jester's Chipped Mask]
|-
| '''fingered skeleton'''
| [https://shadowedeclipse.com/?a=item&id=601485 Fingerbone Rosary]
|-
| '''thick boned skeleton'''
| [https://shadowedeclipse.com/?a=item&id=601486 Heavy Ossuary Shard]
|-
| '''undead crusader'''
| [https://shadowedeclipse.com/?a=item&id=601487 Crusader's Rusted Oathplate]
|}
 
== General Kurn Machta ==
 
'''General Kurn Machta''' is the first major boss and is located deeper in the tower.
 
On engage, he shouts about the fallen empire and his experiments. He spawns a failed experiment at the start of combat, then continues spawning one every 25 seconds while engaged. He also casts [https://shadowedeclipse.com/?a=spell&id=4467 Arctic Blast] during the fight.
 
General Kurn also uses the server's pet-pressure logic, so tank pets should expect extra punishment during the encounter.
 
On death, he depops his minions and announces that the Iksar will rise again.
 
Notable drops:
 
* [https://shadowedeclipse.com/?a=item&id=31687 a lesser paradoxical scale] - guaranteed; used on the dead snake to unlock Xiardoth.
* [https://shadowedeclipse.com/?a=item&id=31708 Experimental Earring of Souls]
* [https://shadowedeclipse.com/?a=item&id=31707 Earring of Tortured Souls]
* [https://shadowedeclipse.com/?a=item&id=28363 Epic Weapon Upgrade Token +2]
 
== Dead Snake And Xiardoth ==
 
Find '''a dead snake''' and hand it [https://shadowedeclipse.com/?a=item&id=31687 a lesser paradoxical scale]. The first valid hand-in marks that character and starts a 10-second timer. The snake twitches, then spawns '''Xiardoth the Lost'''.
 
After the first hand-in, you can hail the dead snake to spawn Xiardoth again on a 1-minute cooldown.
 
Xiardoth shouts on spawn and throughout the encounter. She is written as a Shissar displaced back into Kurn's Tower after the Green Mist and confused that time has dragged her away from Luclin.
 
During combat, Xiardoth casts [https://shadowedeclipse.com/?a=spell&id=40765 Minor Deathly Chants] at the start of the fight and every 30 seconds after that. She also calls two minions every 25 seconds. If combat drops, the script stops the minion timer, depops the minions, and wipes hate.
 
Xiardoth also uses the server's pet-pressure logic.
 
Notable Xiardoth drops:
 
* [https://shadowedeclipse.com/?a=item&id=11646 Amulet of Necropotence]
* [https://shadowedeclipse.com/?a=item&id=31688 Key to Kaesora]
* [https://shadowedeclipse.com/?a=item&id=31709 Wrist of Temporal Flux]
* [https://shadowedeclipse.com/?a=item&id=31708 Experimental Earring of Souls]
* [https://shadowedeclipse.com/?a=item&id=31707 Earring of Tortured Souls]
* [https://shadowedeclipse.com/?a=item&id=31685 A paradoxical dragon bone]
 
Read the lore on [https://shadowedeclipse.com/?a=item&id=31685 A paradoxical dragon bone]: it belongs at the dragon bones in the Field of Bone pit and is used to trigger Jaled`Dar there.
 
== Key To Kaesora ==
 
[https://shadowedeclipse.com/?a=item&id=31688 Key to Kaesora] is the main progression key from Xiardoth.
 
The key can be clicked to grant Kaesora access. The click script flags same-IP group or raid members and consumes the key afterward. It can also be turned in to '''The Guardian of Kaesora''' in Field of Bone for Kaesora access.
 
== Other Scripted Content ==
 
'''a_skeletal_cook''' still supports the classic hand-in. Handing in [https://shadowedeclipse.com/?a=item&id=12401 Glowing Skull] gives [https://shadowedeclipse.com/?a=item&id=59526 The Skull of Torture].
 
== Notable Loot Summary ==
 
{| class="wikitable" style="width:100%;"
! Source
! Drops
|-
| a temporal amplifier / amplified skeletons
| [https://shadowedeclipse.com/?a=item&id=31706 Scale Essence], [https://shadowedeclipse.com/?a=item&id=550 Minor Coin of Fate], gems
|-
| Rilnik's relic collection
| [https://shadowedeclipse.com/?a=item&id=601488 Rilnik's Bound Relic Torque]
|-
| General Kurn Machta
| [https://shadowedeclipse.com/?a=item&id=31687 a lesser paradoxical scale], [https://shadowedeclipse.com/?a=item&id=31708 Experimental Earring of Souls], [https://shadowedeclipse.com/?a=item&id=31707 Earring of Tortured Souls], [https://shadowedeclipse.com/?a=item&id=28363 Epic Weapon Upgrade Token +2]
|-
| Xiardoth the Lost
| [https://shadowedeclipse.com/?a=item&id=11646 Amulet of Necropotence], [https://shadowedeclipse.com/?a=item&id=31688 Key to Kaesora], [https://shadowedeclipse.com/?a=item&id=31709 Wrist of Temporal Flux], [https://shadowedeclipse.com/?a=item&id=31685 A paradoxical dragon bone]
|}


== Next Zone ==
== Next Zone ==
[[Kaesora]]
[[Kaesora]]

Latest revision as of 15:57, 16 July 2026

Kurns Tower

Kurns Tower is the first Kunark dungeon step after Field of Bone. The tower is progression-focused, with amplified skeleton pressure, a named relic collection, and the path toward Kaesora.

EXP Note: Kurns Tower does give EXP now. The exception is the amplified skeleton problem: the extra amplified skeletons created by the Temporal Amplifier are set to give no EXP.

Before You Enter

You need access from Field of Bone. Emperor Ganak's task rewards Key to Kurn's Tower, and clicking that key grants the Kurn flag.

When you zone in, a marquee warns that the tower is unstable. The warning is about the skeleton amplification mechanic: normal Kurn kills can give EXP, but amplified skeletons give no EXP. The safest path is to destroy the Temporal Amplifier before the dead start multiplying.

How The Zone Plays

Kurns Tower is a gather-and-clear progression zone. The usual flow is:

  • Enter carefully and handle the skeleton pressure near the start.
  • Find and kill a temporal amplifier early.
  • Hunt the named relic mobs for Rilnik Rubblewhisker's collector quest.
  • Kill General Kurn Machta for a lesser paradoxical scale.
  • Take the scale to a dead snake to spawn Xiardoth the Lost.
  • Kill Xiardoth for the Kaesora key and other progression loot.

Entrance Skeleton Trap

The start of Kurns is intentionally dangerous. There are multiple custom skeleton and scalebone spawns packed through the lower tower and entrance paths. Do not assume the entry area is a safe staging room.

If you rush in and start killing while the amplifier is up, the tower can snowball because many skeletons split into more skeletons on death.

Temporal Amplifier

a temporal amplifier is the main zone pressure mechanic.

While the amplifier is alive, many scripted Kurn skeletons check for it when they die. If it is still up, they spawn two extra greater_skeleton adds at their death location. Those extra amplified skeletons are the no-EXP mobs; the rest of Kurns Tower can still reward EXP normally.

Kill the amplifier early. When it dies, it shouts:

You have 20 minutes before amplification resumes, plan accordingly!

When the amplifier returns, it shouts:

Time's up! The Temporal Amplifier hums back to life, and skeleton amplification is back in action!

The practical read: kill the amplifier, then use that 20-minute window to gather, clear, and hunt named before the tower starts feeding itself again.

The amplifier and many amplified skeletons can drop:

Rilnik's Relic Collection

Near the entrance, find Rilnik Rubblewhisker. He tracks eight relics recovered from Kurn's named horrors. Hail him to open a popup ledger that checks which relics you are carrying and tells you which named still need to be hunted.

Each relic is a 50 percent drop from its listed source. When you have all eight relics, say I have the Kurn relics to Rilnik. He removes the relics and rewards Rilnik's Bound Relic Torque, a neck/ear item bound from Kurn's recovered relics.

Named NPC Relic Drop
Bargynn Bargynn's Cracked Torture Seal
Crackling Bones Crackling Bone Sigil
a skeletal cook Blackened Kitchen Fetish
an odd mole Buried Survey Fragment
Burynai Forager Buried Survey Fragment
an undead jester Jester's Chipped Mask
fingered skeleton Fingerbone Rosary
thick boned skeleton Heavy Ossuary Shard
undead crusader Crusader's Rusted Oathplate

General Kurn Machta

General Kurn Machta is the first major boss and is located deeper in the tower.

On engage, he shouts about the fallen empire and his experiments. He spawns a failed experiment at the start of combat, then continues spawning one every 25 seconds while engaged. He also casts Arctic Blast during the fight.

General Kurn also uses the server's pet-pressure logic, so tank pets should expect extra punishment during the encounter.

On death, he depops his minions and announces that the Iksar will rise again.

Notable drops:

Dead Snake And Xiardoth

Find a dead snake and hand it a lesser paradoxical scale. The first valid hand-in marks that character and starts a 10-second timer. The snake twitches, then spawns Xiardoth the Lost.

After the first hand-in, you can hail the dead snake to spawn Xiardoth again on a 1-minute cooldown.

Xiardoth shouts on spawn and throughout the encounter. She is written as a Shissar displaced back into Kurn's Tower after the Green Mist and confused that time has dragged her away from Luclin.

During combat, Xiardoth casts Minor Deathly Chants at the start of the fight and every 30 seconds after that. She also calls two minions every 25 seconds. If combat drops, the script stops the minion timer, depops the minions, and wipes hate.

Xiardoth also uses the server's pet-pressure logic.

Notable Xiardoth drops:

Read the lore on A paradoxical dragon bone: it belongs at the dragon bones in the Field of Bone pit and is used to trigger Jaled`Dar there.

Key To Kaesora

Key to Kaesora is the main progression key from Xiardoth.

The key can be clicked to grant Kaesora access. The click script flags same-IP group or raid members and consumes the key afterward. It can also be turned in to The Guardian of Kaesora in Field of Bone for Kaesora access.

Other Scripted Content

a_skeletal_cook still supports the classic hand-in. Handing in Glowing Skull gives The Skull of Torture.

Notable Loot Summary

Source Drops
a temporal amplifier / amplified skeletons Scale Essence, Minor Coin of Fate, gems
Rilnik's relic collection Rilnik's Bound Relic Torque
General Kurn Machta a lesser paradoxical scale, Experimental Earring of Souls, Earring of Tortured Souls, Epic Weapon Upgrade Token +2
Xiardoth the Lost Amulet of Necropotence, Key to Kaesora, Wrist of Temporal Flux, A paradoxical dragon bone

Next Zone

Kaesora