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= Sleeper's Tomb =
== Sleeper's Tomb Guide ==


'''Level Range: 60+'''
Sleeper's Tomb uses classic warder release ideas plus Shadowed Eclipse custom scripting. There are warder signals, ancient-dragon transformations, the Final Arbiter and Progenitor chain, Kerafyrm state globals, and a Frostbane Hands encounter.


== Quests ==
== Access ==
1. No quest - You will want to kill through similar to original, clear out rooms, kill Master of the Guard, then Prog, then clear to Arbiter, and so on until you complete the zone. Once you get all the symbols from trash to make Symbol of the Minion you can skip trash at that point. When doing Ancients/Warders i usually start by going right towards Zeixshi'Kar, they will spawn after kill you'll wanna do this until you trigger Kerafyrm. Be ready for a fight! Ensure you pop defensives cause Kera hurts! (Just kidding, avoid Kera like the plague, eventually 2 giants will spawn you want to kill them to finish the entire zone) Once the zone is clear, you will want to drop dz and get a new one to refarm stuff you are missing as Kera will not repop in the same DZ.
Symbol of the Minion (Combine 10 piece of a symbol in tier upgrade kit)
Symbol of the Guard
Symbol of the Progenitor
Symbol of the Arbiter
Symbol of the Warder (4 Warder pieces combine in tier upgrade kit)
Symbol of the Ancients (4 Ancient pieces combine in tier upgrade kit)
Symbol of the Hand (Combine Left and Right Hand in tier upgrade kit)
(Combine final Symbol of each into Tier upgrade kit to get Large Metal Key (Floor 7 ToFS)


== Nameds ==
[https://shadowedeclipse.com/?a=item&id=825 Key to Sleeper's Tomb] grants access when clicked from inventory. There is also the classic [https://shadowedeclipse.com/?a=item&id=27265 Sleeper's Key] route from Jaled Dar's shade in Dragon Necropolis.
Ranks 5-7 drop in ST for AA
Welcome Wagon (The never ending):
'''Loot''': Charm of the Gods (Charm, Radiant Cure Clicky)
Master of the Guard:
'''Loot''': Mask of Tinkering (Illusion Gnome) + AA Scroll for Arcane/Combat/Planar Rank 5-7) + Symbol of the Guard + The Other Part of a Marauders Map + Mirrored Boots of the Tower
The Progenitor:
'''Loot''': AA Scroll for Arcane/Combat/Planar Rank 5-7) + Symbol of the Progenitor + The Other Part of a Marauders Map + Mirrored Boots of the Tower + Mask of Tinkering (Illusion Gnome)
[12:45 PM]Croaknight: The Final Arbiter:
'''Loot''': AA Scroll for Arcane/Combat/Planar Rank 5-7) + The Other Part of a Marauders Map + Symbol of the Arbiter + The Other Part of a Marauders Map + Mirrored Boots of the Tower + Mask of Tinkering (Illusion Gnome)
Kildrukaun the Ancient + Nanzata the Warder:
'''Loot''': Besmirched Mask of Conception (Illusion Dwarf) + AA Scroll for Arcane/Combat/Planar Rank 5-7) + ancient piece of a symbol (collect 4 and combine in tier upgrade kit) + The Other Part of a Marauders Map + Mirrored Boots of the Tower + warding piece of a symbol (warders)
Vyskudra the Ancient + Ventani the Warder:
'''Loot''': Besmirched Mask of Conception (Illusion Dwarf) + AA Scroll for Arcane/Combat/Planar Rank 5-7) + ancient piece of a symbol (collect 4 and combine in tier upgrade kit) + The Other Part of a Marauders Map + Mirrored Boots of the Tower + warding piece of a symbol (warders)
Tjudawos the Ancient + Tukaarak the Warder:
'''Loot''': Besmirched Mask of Conception (Illusion Dwarf) + AA Scroll for Arcane/Combat/Planar Rank 5-7) + ancient piece of a symbol (collect 4 and combine in tier upgrade kit) + The Other Part of a Marauders Map + Mirrored Boots of the Tower + warding piece of a symbol (warders)
Zeixshi'Kar the Ancient + Hraashna the Warder:
'''Loot''': Besmirched Mask of Conception (Illusion Dwarf) + AA Scroll for Arcane/Combat/Planar Rank 5-7) + ancient piece of a symbol (collect 4 and combine in tier upgrade kit) + The Other Part of a Marauders Map + Mirrored Boots of the Tower + warding piece of a symbol (warders)
[12:45 PM]Croaknight: Kerafyrm wil spawn and head to Final Arbiter spot, Frostbane (Right/Left) Hand will spawn to defeat it.
Frostbane's Left Hand:
'''Loot''': Augs (A few different variations of the same and different ones) + left hand symbol
Frostbane's Right Hand:
'''Loot''': Augs (A few different variations of the same and different ones) + right hand symbol


== Notable Loot ==
== Warders And Kerafyrm ==
None that isnt already mentioned,
 
[12:47 PM]Croaknight: Moving into Tower of Frozen Shadows Floor 7!
The four warders signal #The Sleeper as they die:
 
* #Ventani the Warder
* #Tukaarak the Warder
* #Nanzata the Warder
* #Hraashna the Warder
 
When all required signals are received, #The Sleeper spawns #Kerafyrm. Kerafyrm sets the `kerafyrm` global and creates the live encounter state. A secondary Kerafyrm script moves the zone state forward and can set the global to later values on death.
 
== Ancient Dragon Chain ==
 
The ancient dragons transform or advance on death:
 
* #Kildrukaun the Ancient spawns its follow-up version.
* #Vyskudra the Ancient spawns its follow-up version.
* #Tjudawos the Ancient spawns its follow-up version.
* #Zeixshi-Kar the Ancient spawns its follow-up version.
 
Do not assume a death means the encounter is complete; several of these scripts immediately replace the NPC.
 
== Final Arbiter And Progenitor ==
 
The Final Arbiter and Progenitor scripts both have HP event logic and spawn additional NPCs during the encounter. Final Arbiter death spawns the four ancient-dragon room targets. Master of the Guard can spawn The Progenitor, and Progenitor death advances the next NPC in the line.
 
== Frostbane Hands Encounter ==
 
The zone controller manages Frostbane's Right and Left Hands:
 
* Controller signals flip one hand active while the other becomes invulnerable.
* Hand HP events signal the controller at several thresholds.
* When both hands die, the controller unlocks the next stage.
 
The practical rule is simple: damage the active hand and swap when the controller flips vulnerability.
 
== Other Notable Scripts ==
 
* Drakeen Apprentice death spawns Drakeen Protector, which then spawns Drakeen Controller.
* Forbidding Gargoyle death spawns a Wyvern Fanatic.
* Paldar and Ulessa Bladesoul both use [https://shadowedeclipse.com/?a=item&id=20410 Bladesoul's Spiritual Pouch] to spawn their insane/demented follow-up fights.
* NPC 1841 runs shout/spell/minion timers and spawns NPC 1847.
 
== Practical Route ==
 
Clear deliberately. Warders release Kerafyrm, ancient dragons can replace themselves, and the Hands require target swapping based on invulnerability signals. Keep Sleeper key items and prismatic/essence rewards until you know whether you need the Dragon Necropolis, Western Wastes, or Melalafen follow-up routes.

Latest revision as of 04:52, 30 June 2026

Sleeper's Tomb Guide

Sleeper's Tomb uses classic warder release ideas plus Shadowed Eclipse custom scripting. There are warder signals, ancient-dragon transformations, the Final Arbiter and Progenitor chain, Kerafyrm state globals, and a Frostbane Hands encounter.

Access

Key to Sleeper's Tomb grants access when clicked from inventory. There is also the classic Sleeper's Key route from Jaled Dar's shade in Dragon Necropolis.

Warders And Kerafyrm

The four warders signal #The Sleeper as they die:

  • #Ventani the Warder
  • #Tukaarak the Warder
  • #Nanzata the Warder
  • #Hraashna the Warder

When all required signals are received, #The Sleeper spawns #Kerafyrm. Kerafyrm sets the `kerafyrm` global and creates the live encounter state. A secondary Kerafyrm script moves the zone state forward and can set the global to later values on death.

Ancient Dragon Chain

The ancient dragons transform or advance on death:

  • #Kildrukaun the Ancient spawns its follow-up version.
  • #Vyskudra the Ancient spawns its follow-up version.
  • #Tjudawos the Ancient spawns its follow-up version.
  • #Zeixshi-Kar the Ancient spawns its follow-up version.

Do not assume a death means the encounter is complete; several of these scripts immediately replace the NPC.

Final Arbiter And Progenitor

The Final Arbiter and Progenitor scripts both have HP event logic and spawn additional NPCs during the encounter. Final Arbiter death spawns the four ancient-dragon room targets. Master of the Guard can spawn The Progenitor, and Progenitor death advances the next NPC in the line.

Frostbane Hands Encounter

The zone controller manages Frostbane's Right and Left Hands:

  • Controller signals flip one hand active while the other becomes invulnerable.
  • Hand HP events signal the controller at several thresholds.
  • When both hands die, the controller unlocks the next stage.

The practical rule is simple: damage the active hand and swap when the controller flips vulnerability.

Other Notable Scripts

  • Drakeen Apprentice death spawns Drakeen Protector, which then spawns Drakeen Controller.
  • Forbidding Gargoyle death spawns a Wyvern Fanatic.
  • Paldar and Ulessa Bladesoul both use Bladesoul's Spiritual Pouch to spawn their insane/demented follow-up fights.
  • NPC 1841 runs shout/spell/minion timers and spawns NPC 1847.

Practical Route

Clear deliberately. Warders release Kerafyrm, ancient dragons can replace themselves, and the Hands require target swapping based on invulnerability signals. Keep Sleeper key items and prismatic/essence rewards until you know whether you need the Dragon Necropolis, Western Wastes, or Melalafen follow-up routes.