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== Plane of Time B Guide ==
__NOTOC__
= Plane of Time B =


Plane of Time B is the full PoP finale. The parent scripts include phase gods, phase controllers, Nyseria, the Unholy Portal, Welcoming Committee, time vortexes, Saryrn, Terris Thule, Tallon Zek, Vallon Zek, Bertoxxulous, Cazic-Thule, Innoruuk, Rallos Zek, Xegony, Fennin Ro, Solusek Ro, Quarm, and zone_controller.
Plane of Time B is the final Shadowed Eclipse 1.0 PoP zone. It is not just a Quarm room. The zone is a staged finale: the moving four, the god wave, the rotating god phase, Quarm, the Unholy Portal, then Nyseria and the Coven pressure beyond the portal.


== Phase Pressure ==
The most important progression warning is this: killing Quarm opens the Unholy Portal, but the portal will not move you forward unless you are marked by [https://shadowedeclipse.com/?a=item&id=85161 The Unholy Key of the Coven]. To make that key, you must take [https://shadowedeclipse.com/?a=item&id=85156 Shard of Unholy Awakening] from Quarm and go back through earlier expansions to awaken four dormant unholy chests.


Time B uses controller scripts and signal chains heavily. Several gods call or signal each other at health breaks. For example, the phase god scripts can shout and bring another god into the hunt, turning isolated fights into linked pressure if the raid is slow or sloppy.
== Phase One: The Moving Four ==


Welcoming Committee and Final Welcome Wagon scripts are the opening pressure. Time vortex and disturbance scripts add phase movement/chaos.
The opening set is Saryrn, Terris Thule, Vallon Zek, and Tallon Zek. Once the event starts, these bosses begin creeping toward the raid. The boss that receives real player damage becomes the active fight. The others can return home if they drift too close while another boss is active.


Nyseria the Veilkeeper appears in multiple scripts and is part of the custom Time flavor. The Unholy Portal is also scripted and should be treated as a real mechanic object, not decoration.
Pick one target and commit. When all four are dead, the controller spawns the next portal step.


== Major Bosses ==
The opening bosses can drop Time B base loot and have small chances at special rewards, including [https://shadowedeclipse.com/?a=item&id=85171 Unholy Coven Stone] and assigned 3.0-style rewards:


Saryrn and Terris Thule reuse the Torment/Nightmare themes in Time. Tallon and Vallon bring the Tactics pressure forward. Bertoxxulous, Cazic-Thule, Innoruuk, and Rallos Zek are linked by signal mechanics. Xegony, Fennin Ro, and Solusek Ro carry the elemental/god side forward.
* Tallon Zek can drop [https://shadowedeclipse.com/?a=item&id=84800 Aurora, the Heartwood Bow 3.0].
* Terris Thule can drop [https://shadowedeclipse.com/?a=item&id=84801 Nightshade, Blade of Entropy 3.0].
* Vallon Zek can drop [https://shadowedeclipse.com/?a=item&id=82909 Kreljnok's Sword of Eternal Power 3.0].


Quarm is the final boss. His script is larger than the simple god scripts and anchors the end of the zone.
Terris also has Nightmare/Time themed rewards in her normal table, such as Vanazir, Dreamer's Despair, Cape of Endless Torment, Coif of Flowing Time, Hammer of Hours, Orb of Clinging Death, Cudgel of Venomous Hatred, Earring of Corporeal Essence, Talisman of Tainted Energy, and Armguards of the Brute.
 
== Phase Two: The God Wave ==
 
After the first portal step, the zone moves into the god wave. Bertoxxulous, Cazic Thule, Innoruuk, and Rallos Zek are chained together through the controller. Their deaths are counted, and when the required set is dead the next portal step appears.
 
These gods can also roll [https://shadowedeclipse.com/?a=item&id=85171 Unholy Coven Stone], Time B base loot, and assigned 3.0-style rewards:
 
* Bertoxxulous can drop [https://shadowedeclipse.com/?a=item&id=82910 Deathwhisper 3.0].
* Cazic Thule can drop [https://shadowedeclipse.com/?a=item&id=84803 Aegis of Superior Divinity 3.0].
* Innoruuk can drop [https://shadowedeclipse.com/?a=item&id=84881 Innoruuk's Dark Blessing 3.0].
* Rallos Zek can drop [https://shadowedeclipse.com/?a=item&id=84802 Vengeful Taelosian Blood Axe 3.0].
 
== Phase Three: Rotating Gods ==
 
The third combat phase uses Agnarr, Xegony, Solusek Ro, and Fennin Ro. The controller freezes all four, then activates one at random every 30 seconds. Only the active boss is meant to be fought.
 
If the active target changes, switch cleanly. Damage into inactive targets is wasted, and the point of this phase is target discipline.
 
Assigned rewards in this phase include:
 
* Agnarr can drop [https://shadowedeclipse.com/?a=item&id=82907 Focus of Primal Elements 3.0].
* Xegony can drop [https://shadowedeclipse.com/?a=item&id=84882 Blessed Spiritstaff of the Heyokah 3.0].
* Solusek Ro can drop [https://shadowedeclipse.com/?a=item&id=82908 Staff of Phenomenal Power 3.0].
* Fennin Ro can drop [https://shadowedeclipse.com/?a=item&id=82906 Staff of Everliving Brambles 3.0].
 
When all four rotating gods are dead, the real Quarm spawns near the cave center.
 
== Quarm ==
 
Quarm is the Time B capstone boss before the Coven ending. His fight uses time vortex adds and phase-based AE packages.
 
During combat, Quarm periodically spawns three time vortexes around himself. His AE package changes as he loses heads, with major phase shifts around 76%, 51%, and 26%. Each head break wipes his buffs and restarts the AE timer, so expect the rhythm of the fight to change as he drops.
 
Quarm drops [https://shadowedeclipse.com/?a=item&id=85156 Shard of Unholy Awakening]. This is the piece you must carry back through old progression zones to awaken the four dormant unholy chests.
 
Quarm can also roll:
 
* [https://shadowedeclipse.com/?a=item&id=85171 Unholy Coven Stone]
* A random epic 3.0-style reward
* Time B base loot
 
When Quarm dies, he depops remaining time vortexes and spawns the Unholy Portal.
 
== The Unholy Portal ==
 
The Unholy Portal appears after Quarm. Hailing it checks whether your character has been marked by [https://shadowedeclipse.com/?a=item&id=85161 The Unholy Key of the Coven].
 
If you are marked, the portal lets you say ready and moves you into the Coven pressure stage. If you are not marked, it refuses you and hints at four echoes:
 
* An indigo citadel where old vengeance lingers.
* A fallen empire swallowed by jungle.
* A frozen city of the draconic dead.
* A city where shadows hide behind polished stone.
 
Those are the four places you must revisit with [https://shadowedeclipse.com/?a=item&id=85156 Shard of Unholy Awakening].
 
== Making The Unholy Key Of The Coven ==
 
After Quarm, keep [https://shadowedeclipse.com/?a=item&id=85156 Shard of Unholy Awakening] in your inventory. Go back to the four dormant unholy chests. When you stand close enough to a dormant chest while carrying the shard, the dormant chest wakes and spawns An Unholy Chest.
 
An Unholy Chest is a real fight. Each awakened chest has a chance to drop its zone's Coven key fragment.
 
{| class="wikitable"
! Zone !! Fragment
|-
| Plane of Hate B
| [https://shadowedeclipse.com/?a=item&id=85157 Coven Key Fragment of Ash]
|-
| Sebilis
| [https://shadowedeclipse.com/?a=item&id=85158 Coven Key Fragment of Bone]
|-
| Dragon Necropolis
| [https://shadowedeclipse.com/?a=item&id=85159 Coven Key Fragment of Blood]
|-
| Katta Castellum
| [https://shadowedeclipse.com/?a=item&id=85160 Coven Key Fragment of Thorn]
|}
 
The fragment drop chance from each awakened chest is 27%, so you may need multiple awakenings/kills to finish the key.
 
Combine the four fragments in [https://shadowedeclipse.com/?a=item&id=17727 Tier Upgrade Kit] to create [https://shadowedeclipse.com/?a=item&id=85161 The Unholy Key of the Coven].
 
Combine:
 
* [https://shadowedeclipse.com/?a=item&id=85157 Coven Key Fragment of Ash]
* [https://shadowedeclipse.com/?a=item&id=85158 Coven Key Fragment of Bone]
* [https://shadowedeclipse.com/?a=item&id=85159 Coven Key Fragment of Blood]
* [https://shadowedeclipse.com/?a=item&id=85160 Coven Key Fragment of Thorn]
 
Right-click [https://shadowedeclipse.com/?a=item&id=85161 The Unholy Key of the Coven]. The key is consumed and marks the clicker. If the clicker is grouped or raided, same-IP group or raid members are marked too. That mark is what the Unholy Portal checks after Quarm.
 
== Beyond The Portal: Welcome Wagon ==
 
Once you are marked, return to Plane of Time B, kill Quarm again if needed, hail the Unholy Portal, and say ready.
 
The portal moves you into the Coven stage and spawns the first pressure set. The Final Welcome Wagon is the doorway fight, not the true ending. It calls minions at 75%, 50%, and 25%, uses periodic lure pressure, and warns that the Coven waits beyond it.
 
The Final Welcome Wagon can drop:
 
* [https://shadowedeclipse.com/?a=item&id=85171 Unholy Coven Stone]
* Time B base loot
* An assigned 3.0-style reward
 
When it dies, Nyseria's next stage begins.
 
== Nyseria And The Coven Pressure ==
 
Nyseria the Veilkeeper is the final Shadowed Eclipse antagonist layer in Time B. Her fight is intentionally staged and disruptive. The controller saves her health, despawns her at thresholds, and respawns her after each pressure phase.
 
At 75%, Nyseria calls guards. Kill the guards to continue. Nyseria guards can drop [https://shadowedeclipse.com/?a=item&id=85171 Unholy Coven Stone] and can also roll Time B base loot or 3.0-style rewards.
 
At 50%, Nyseria calls zealots. The controller spawns timed waves of Coven zealots and waits for the full kill count before Nyseria resumes.
 
At 15%, Nyseria calls gods. Four random god echoes spawn from the Time B god pool. Kill them to bring Nyseria back for the final stretch.
 
Nyseria's final reward package can include:
 
* [https://shadowedeclipse.com/?a=item&id=85170 Dark Espresso Beans]
* [https://shadowedeclipse.com/?a=item&id=85171 Unholy Coven Stone]
* [https://shadowedeclipse.com/?a=item&id=601453 Ya finally made it to level 65 did ya?]
* [https://shadowedeclipse.com/?a=item&id=601470 Nyseria's Veilkeeper Phylactery]
* Random 3.0-style rewards
* Time B base loot
 
== Epilogue Envoy ==
 
After Nyseria dies, the Envoy appears for the epilogue. He frames the end of the Coven story and hints at what could exist beyond the Shadowed Eclipse, but this is the end of the current SE 1.0 progression path.


== Practical Route ==
== Practical Route ==


Treat Time B as a scripted sequence, not a loot pinata. Keep the raid together, finish phase targets cleanly, watch shouts for linked god calls, and do not ignore portals/vortexes/controllers. Save cooldowns for the late phase and Quarm.
# Clear the moving four: Saryrn, Terris Thule, Vallon Zek, and Tallon Zek.
# Clear the god wave.
# Handle the rotating god phase by attacking only the active boss.
# Kill Quarm and loot [https://shadowedeclipse.com/?a=item&id=85156 Shard of Unholy Awakening].
# Go back to Plane of Hate B, Sebilis, Dragon Necropolis, and Katta Castellum with the shard.
# Awaken each dormant unholy chest and farm the four Coven key fragments.
# Combine the four fragments into [https://shadowedeclipse.com/?a=item&id=85161 The Unholy Key of the Coven].
# Right-click the key to mark yourself and same-IP group or raid members.
# Return to Time B, kill Quarm again if needed, then hail the Unholy Portal and say ready.
# Kill the Welcome Wagon, survive Nyseria's guard/zealot/god phases, and finish Nyseria.
 
== Next Zone ==
 
* Final current SE 1.0 progression zone ?

Latest revision as of 18:25, 16 July 2026

Plane of Time B

Plane of Time B is the final Shadowed Eclipse 1.0 PoP zone. It is not just a Quarm room. The zone is a staged finale: the moving four, the god wave, the rotating god phase, Quarm, the Unholy Portal, then Nyseria and the Coven pressure beyond the portal.

The most important progression warning is this: killing Quarm opens the Unholy Portal, but the portal will not move you forward unless you are marked by The Unholy Key of the Coven. To make that key, you must take Shard of Unholy Awakening from Quarm and go back through earlier expansions to awaken four dormant unholy chests.

Phase One: The Moving Four

The opening set is Saryrn, Terris Thule, Vallon Zek, and Tallon Zek. Once the event starts, these bosses begin creeping toward the raid. The boss that receives real player damage becomes the active fight. The others can return home if they drift too close while another boss is active.

Pick one target and commit. When all four are dead, the controller spawns the next portal step.

The opening bosses can drop Time B base loot and have small chances at special rewards, including Unholy Coven Stone and assigned 3.0-style rewards:

Terris also has Nightmare/Time themed rewards in her normal table, such as Vanazir, Dreamer's Despair, Cape of Endless Torment, Coif of Flowing Time, Hammer of Hours, Orb of Clinging Death, Cudgel of Venomous Hatred, Earring of Corporeal Essence, Talisman of Tainted Energy, and Armguards of the Brute.

Phase Two: The God Wave

After the first portal step, the zone moves into the god wave. Bertoxxulous, Cazic Thule, Innoruuk, and Rallos Zek are chained together through the controller. Their deaths are counted, and when the required set is dead the next portal step appears.

These gods can also roll Unholy Coven Stone, Time B base loot, and assigned 3.0-style rewards:

Phase Three: Rotating Gods

The third combat phase uses Agnarr, Xegony, Solusek Ro, and Fennin Ro. The controller freezes all four, then activates one at random every 30 seconds. Only the active boss is meant to be fought.

If the active target changes, switch cleanly. Damage into inactive targets is wasted, and the point of this phase is target discipline.

Assigned rewards in this phase include:

When all four rotating gods are dead, the real Quarm spawns near the cave center.

Quarm

Quarm is the Time B capstone boss before the Coven ending. His fight uses time vortex adds and phase-based AE packages.

During combat, Quarm periodically spawns three time vortexes around himself. His AE package changes as he loses heads, with major phase shifts around 76%, 51%, and 26%. Each head break wipes his buffs and restarts the AE timer, so expect the rhythm of the fight to change as he drops.

Quarm drops Shard of Unholy Awakening. This is the piece you must carry back through old progression zones to awaken the four dormant unholy chests.

Quarm can also roll:

When Quarm dies, he depops remaining time vortexes and spawns the Unholy Portal.

The Unholy Portal

The Unholy Portal appears after Quarm. Hailing it checks whether your character has been marked by The Unholy Key of the Coven.

If you are marked, the portal lets you say ready and moves you into the Coven pressure stage. If you are not marked, it refuses you and hints at four echoes:

  • An indigo citadel where old vengeance lingers.
  • A fallen empire swallowed by jungle.
  • A frozen city of the draconic dead.
  • A city where shadows hide behind polished stone.

Those are the four places you must revisit with Shard of Unholy Awakening.

Making The Unholy Key Of The Coven

After Quarm, keep Shard of Unholy Awakening in your inventory. Go back to the four dormant unholy chests. When you stand close enough to a dormant chest while carrying the shard, the dormant chest wakes and spawns An Unholy Chest.

An Unholy Chest is a real fight. Each awakened chest has a chance to drop its zone's Coven key fragment.

Zone Fragment
Plane of Hate B Coven Key Fragment of Ash
Sebilis Coven Key Fragment of Bone
Dragon Necropolis Coven Key Fragment of Blood
Katta Castellum Coven Key Fragment of Thorn

The fragment drop chance from each awakened chest is 27%, so you may need multiple awakenings/kills to finish the key.

Combine the four fragments in Tier Upgrade Kit to create The Unholy Key of the Coven.

Combine:

Right-click The Unholy Key of the Coven. The key is consumed and marks the clicker. If the clicker is grouped or raided, same-IP group or raid members are marked too. That mark is what the Unholy Portal checks after Quarm.

Beyond The Portal: Welcome Wagon

Once you are marked, return to Plane of Time B, kill Quarm again if needed, hail the Unholy Portal, and say ready.

The portal moves you into the Coven stage and spawns the first pressure set. The Final Welcome Wagon is the doorway fight, not the true ending. It calls minions at 75%, 50%, and 25%, uses periodic lure pressure, and warns that the Coven waits beyond it.

The Final Welcome Wagon can drop:

When it dies, Nyseria's next stage begins.

Nyseria And The Coven Pressure

Nyseria the Veilkeeper is the final Shadowed Eclipse antagonist layer in Time B. Her fight is intentionally staged and disruptive. The controller saves her health, despawns her at thresholds, and respawns her after each pressure phase.

At 75%, Nyseria calls guards. Kill the guards to continue. Nyseria guards can drop Unholy Coven Stone and can also roll Time B base loot or 3.0-style rewards.

At 50%, Nyseria calls zealots. The controller spawns timed waves of Coven zealots and waits for the full kill count before Nyseria resumes.

At 15%, Nyseria calls gods. Four random god echoes spawn from the Time B god pool. Kill them to bring Nyseria back for the final stretch.

Nyseria's final reward package can include:

Epilogue Envoy

After Nyseria dies, the Envoy appears for the epilogue. He frames the end of the Coven story and hints at what could exist beyond the Shadowed Eclipse, but this is the end of the current SE 1.0 progression path.

Practical Route

  1. Clear the moving four: Saryrn, Terris Thule, Vallon Zek, and Tallon Zek.
  2. Clear the god wave.
  3. Handle the rotating god phase by attacking only the active boss.
  4. Kill Quarm and loot Shard of Unholy Awakening.
  5. Go back to Plane of Hate B, Sebilis, Dragon Necropolis, and Katta Castellum with the shard.
  6. Awaken each dormant unholy chest and farm the four Coven key fragments.
  7. Combine the four fragments into The Unholy Key of the Coven.
  8. Right-click the key to mark yourself and same-IP group or raid members.
  9. Return to Time B, kill Quarm again if needed, then hail the Unholy Portal and say ready.
  10. Kill the Welcome Wagon, survive Nyseria's guard/zealot/god phases, and finish Nyseria.

Next Zone

  • Final current SE 1.0 progression zone ?