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== Shadeweaver Thicket Guide ==
= Shadeweaver Thicket Guide =


Shadeweaver Thicket is where the Luclin route turns into the Umbral Chorus storyline. The parent scripts here cover the Envoy of Sel`Rheza, the Symbol of the Shadeweaver, the Firefall Seer, the mysterious orb, the Wildfire Elemental, The Shadeweaver, and several zone-wide Luclin combat rules.
Shadeweaver Thicket is where the Luclin path turns into the Umbral Chorus storyline. The zone is built around echo hunting, five component families, the Symbol of the Shadeweaver, the Firefall Seer, the Wildfire Elemental, the mysterious orb, and finally The Shadeweaver.


== Envoy and Symbol Path ==
The Envoy of Sel`Rheza explains the Umbral Chorus, how to make the Symbol of the Shadeweaver, and can offer echo travel to Shadeweaver Thicket or Paludal Caverns.


The Envoy of Sel`Rheza explains the Umbral Chorus and can offer echo travel to Shadeweaver Thicket or Paludal Caverns. If you bring the Envoy [https://shadowedeclipse.com/?a=item&id=33200 Symbol of the Shadeweaver], the Envoy returns the symbol and gives [https://shadowedeclipse.com/?a=item&id=33201 A Singular Flame].
== Quick Progression Path ==


Take A Singular Flame to the entranced Firefall Seer in the north. Giving the flame to the Seer summons the Raging Wildfire Elemental and starts a personal cooldown. After the cooldown has been established, hailing the Seer can summon the elemental again when the timer is ready.
# Hail [https://shadowedeclipse.com/?a=npc&id=1357 Envoy of Sel`Rheza].
# Gather the five Symbol component families:
#* [https://shadowedeclipse.com/?a=item&id=33195 a dusty finger bone]
#* [https://shadowedeclipse.com/?a=item&id=33196 tribal rune]
#* [https://shadowedeclipse.com/?a=item&id=33197 a saurek hide]
#* [https://shadowedeclipse.com/?a=item&id=33198 a broken pincer]
#* [https://shadowedeclipse.com/?a=item&id=33199 a glowing rapier]
# Combine ten of each small component in your [https://shadowedeclipse.com/?a=item&id=17727 Tier Upgrade Kit] to make a large version.
# Make two large versions of each component type.
# Combine the ten large pieces in your Tier Upgrade Kit to make [https://shadowedeclipse.com/?a=item&id=33200 Symbol of the Shadeweaver].
# Give the Symbol of the Shadeweaver to the Envoy. The Envoy returns the Symbol and gives [https://shadowedeclipse.com/?a=item&id=33201 A Singular Flame].
# Give A Singular Flame to [https://shadowedeclipse.com/?a=npc&id=1358 an entranced firefall seer].
# Defeat [https://shadowedeclipse.com/?a=npc&id=165295 Raging Wildfire Elemental] and loot [https://shadowedeclipse.com/?a=item&id=14941 Captured Wildfire Elemental].
# Give Captured Wildfire Elemental and Symbol of the Shadeweaver to [https://shadowedeclipse.com/?a=npc&id=1356 a mysterious orb].
# Defeat [https://shadowedeclipse.com/?a=npc&id=1459 The Shadeweaver].


The Raging Wildfire Elemental drops [https://shadowedeclipse.com/?a=item&id=14941 Captured Wildfire Elemental]. Bring that and the Symbol of the Shadeweaver to the mysterious orb to awaken The Shadeweaver.
== Envoy of Sel`Rheza ==
 
[https://shadowedeclipse.com/?a=npc&id=1357 Envoy of Sel`Rheza] is the main guide NPC for this route.
 
What he does:
 
* Explains the Umbral Chorus.
* Explains the five echo/component paths used to create the Symbol of the Shadeweaver.
* Offers travel into Shadeweaver Thicket or Paludal Caverns.
* Accepts [https://shadowedeclipse.com/?a=item&id=33200 Symbol of the Shadeweaver].
* Returns the Symbol and gives [https://shadowedeclipse.com/?a=item&id=33201 A Singular Flame].
 
Say <code>list zones</code> to the Envoy if you need the travel options again.
 
== Symbol of the Shadeweaver ==
 
The Symbol is made from five component families. Each small component is combined ten at a time into a large version. You then combine two large versions of each family into the final Symbol.
 
Use the [https://shadowedeclipse.com/?a=item&id=17727 Tier Upgrade Kit] for these combines.
 
{| class="wikitable"
! Component family !! Small component !! Main source !! Large result
|-
| Risen dead
| [https://shadowedeclipse.com/?a=item&id=33195 a dusty finger bone]
| Corpses, skeletal enemies, lesser shades, Jynhadar
| [https://shadowedeclipse.com/?a=item&id=40465 a large dusty finger bone]
|-
| Native residents / tribes
| [https://shadowedeclipse.com/?a=item&id=33196 tribal rune]
| Gor Taku, Shak Dratha, Firefall tribe, guards, warlords
| [https://shadowedeclipse.com/?a=item&id=40459 a large tribal rune]
|-
| Native beasts
| [https://shadowedeclipse.com/?a=item&id=33197 a saurek hide]
| Saureks, hoppers, claw beasts, darkclaws, shredders, blood-drenched hoplings
| [https://shadowedeclipse.com/?a=item&id=40463 a large saurek hide]
|-
| Native insects
| [https://shadowedeclipse.com/?a=item&id=33198 a broken pincer]
| Cht`Thk insects, stoneclaw burrowers/diggers, Xakra silkworms, nuisance insects
| [https://shadowedeclipse.com/?a=item&id=40461 a large broken pincer]
|-
| Loda Kai thieves
| [https://shadowedeclipse.com/?a=item&id=33199 a glowing rapier]
| Loda Kai brigands, guardians, poachers, soldiers, thugs, traders
| [https://shadowedeclipse.com/?a=item&id=40457 a large glowing rapier]
|}
 
Final Symbol combine:
 
* 2x [https://shadowedeclipse.com/?a=item&id=40465 a large dusty finger bone]
* 2x [https://shadowedeclipse.com/?a=item&id=40459 a large tribal rune]
* 2x [https://shadowedeclipse.com/?a=item&id=40463 a large saurek hide]
* 2x [https://shadowedeclipse.com/?a=item&id=40461 a large broken pincer]
* 2x [https://shadowedeclipse.com/?a=item&id=40457 a large glowing rapier]
 
Result: [https://shadowedeclipse.com/?a=item&id=33200 Symbol of the Shadeweaver].
 
== Component Hunting Notes ==
 
Most Symbol pieces are 50% drops from their intended creature family.
 
The practical way to farm the Symbol is to pick one family at a time and clear that family hard:
 
* Need bones? Hunt undead-looking enemies: corpses, skeletal enemies, lesser shades, and Jynhadar.
* Need runes? Hunt Gor Taku, Shak Dratha, Firefall, and tribe-style NPCs.
* Need hides? Hunt saureks and hoppers.
* Need pincers? Hunt insect and stoneclaw enemies.
* Need rapiers? Hunt Loda Kai thieves.
 
The Envoy describes the five echo types in story terms. The table above is the practical translation into item hunting.
 
== Blood-Drenched Hoplings ==
 
[https://shadowedeclipse.com/?a=npc&id=1463 a needle clawed hopper] has a chance to call up [https://shadowedeclipse.com/?a=npc&id=1462 a blood drenched hopling] when it dies.
 
The blood-drenched hopling is useful because it can drop:
 
* [https://shadowedeclipse.com/?a=item&id=33197 a saurek hide] at 50%
* Utility click loot at separate 15% chances:
** [https://shadowedeclipse.com/?a=item&id=39076 Scarecrow me? Scarecrow you!]
** [https://shadowedeclipse.com/?a=item&id=39084 Blinky Blink!]
** [https://shadowedeclipse.com/?a=item&id=39085 Panic Heal]
 
== Firefall Seer and Wildfire Elemental ==
 
After the Envoy gives you [https://shadowedeclipse.com/?a=item&id=33201 A Singular Flame], take it to [https://shadowedeclipse.com/?a=npc&id=1358 an entranced firefall seer].
 
Handing in A Singular Flame awakens [https://shadowedeclipse.com/?a=npc&id=165295 Raging Wildfire Elemental]. The elemental drops [https://shadowedeclipse.com/?a=item&id=14941 Captured Wildfire Elemental] at 100%.
 
The Wildfire Elemental can also roll the same utility click loot:
 
* [https://shadowedeclipse.com/?a=item&id=39076 Scarecrow me? Scarecrow you!] at 15%
* [https://shadowedeclipse.com/?a=item&id=39084 Blinky Blink!] at 15%
* [https://shadowedeclipse.com/?a=item&id=39085 Panic Heal] at 15%
 
After you have unlocked the Seer step, hailing the Seer can call the Wildfire Elemental again, but there is a short cooldown.


== Mysterious Orb ==
== Mysterious Orb ==


The mysterious orb spawns a Sathirian royal guard when it appears. It accepts [https://shadowedeclipse.com/?a=item&id=14941 Captured Wildfire Elemental] plus [https://shadowedeclipse.com/?a=item&id=33200 Symbol of the Shadeweaver] to spawn The Shadeweaver.
[https://shadowedeclipse.com/?a=npc&id=1356 a mysterious orb] is the summoning vessel for The Shadeweaver.
 
Give the orb:
 
* [https://shadowedeclipse.com/?a=item&id=14941 Captured Wildfire Elemental]
* [https://shadowedeclipse.com/?a=item&id=33200 Symbol of the Shadeweaver]
 
This awakens [https://shadowedeclipse.com/?a=npc&id=1459 The Shadeweaver]. After you have unlocked this step once, hailing the orb can call The Shadeweaver again, but there is a cooldown.


After you have done the hand-in once, the orb tracks a personal cooldown and can let you spawn The Shadeweaver again by hailing when the timer is ready. If The Shadeweaver is already up, the orb returns your items.
The orb is guarded by [https://shadowedeclipse.com/?a=npc&id=1461 a charming sathirian royal guard].


== Parent Script Mechanics ==
== The Shadeweaver Encounter ==


The zone parent script retunes enemies into Luclin difficulty. Named bosses get high health, high resists, fast attacks, see invis, and strong special abilities. Bosses can also add one random class bracer from the shared Luclin bracer pool.
[https://shadowedeclipse.com/?a=npc&id=1459 The Shadeweaver] is the final fight of the zone path.


Boss behavior includes:
Expect the following:


* At half health, bosses call nearby enemies onto their top hate target unless Mark of Silence is active.
* The fight is long and durable compared to normal trash.
* Bosses pulse short-range life drain while engaged.
* The Shadeweaver periodically surrounds itself with unraveling energy and heals itself.
* At low health, many enemies can trigger Wrath of Luclin, a short-range damage burst.
* Shadowknights are specifically pressured: dark magic can be silenced, and direct damage from Shadowknights is reduced.
* On death, eligible enemies have a chance to spawn an umbral beast.
* At 80%, 40%, and 10%, The Shadeweaver opens lesser strands around itself.
* The lesser strands are [https://shadowedeclipse.com/?a=npc&id=1983 evil strands].
* Evil strands explode after a short delay if they are left alive.
* Near death, The Shadeweaver can unleash a heavy Wrath of Luclin pulse around itself.


== The Shadeweaver Encounter ==
Practical advice:
 
* Kill evil strands immediately.
* Do not ignore the 10% burn phase; the Wrath of Luclin pulse can punish players, bots, and pets near the boss.
* If you are using a Shadowknight-heavy setup, expect the fight to feel worse than usual.
* Keep recovery tools ready; the boss can heal and prolong the encounter.
 
The Shadeweaver loot includes:
 
* [https://shadowedeclipse.com/?a=item&id=39667 Harbinger of Velious] at 15%
* [https://shadowedeclipse.com/?a=item&id=39675 Urn of Moon Space] at 85%
* The utility click loot pool:
** [https://shadowedeclipse.com/?a=item&id=39076 Scarecrow me? Scarecrow you!] at 15%
** [https://shadowedeclipse.com/?a=item&id=39084 Blinky Blink!] at 15%
** [https://shadowedeclipse.com/?a=item&id=39085 Panic Heal] at 15%
 
== Zone-Wide Combat Rules ==
 
Most live enemies in this zone follow the same Luclin tuning rules:
 
* They are high-health, high-accuracy, high-resistance enemies.
* They see invis and hidden players.
* Many are resistant or immune to common control effects.
* Trash enemies can still hit hard; do not assume only named enemies matter.
* Named enemies and marked enemies are especially dangerous.


The Shadeweaver is the main scripted fight. On engage it starts three pressure timers:
Marked enemies include marked named enemies and [https://shadowedeclipse.com/?a=npc&id=1919 a sediment delver].


* Unraveling energy pulses around the boss, damages nearby players, and then repeats.
Marked enemies have extra behavior:
* The boss periodically shouts taunts.
* The boss periodically checks its hate list and silences Shadowknights.


At 80 percent, 40 percent, and 10 percent health, The Shadeweaver tears open the weave and spawns evil strands. Those strands are timed bombs: if left alive, they explode after 20 seconds for heavy zone-pressure damage to players, bots, and pets.
* They can pulse life-drain damage to nearby players and bots.
* Around half health, they may call nearby enemies to assist unless they are affected by the Mark of Silence effect.
* Near death, they have a chance to unleash Wrath of Luclin around themselves.


The Shadeweaver can also trigger Wrath of Luclin near low health, so the end of the fight can stack add pressure, explosion pressure, and burst damage.
Trash and marked enemies can also roll the Shadeweaver class wrist pool:


== Notable Drops ==
* Trash: 5% chance at one random class wrist item.
* Marked enemies: 25% chance at one random class wrist item.


Raging Wildfire Elemental:
== Umbral Beast ==


* [https://shadowedeclipse.com/?a=item&id=14941 Captured Wildfire Elemental] - required with the Symbol of the Shadeweaver at the mysterious orb.
Most normal enemies have a chance to leave behind [https://shadowedeclipse.com/?a=npc&id=1922 an umbral beast] when they die.
* [https://shadowedeclipse.com/?a=item&id=39076 Scarecrow me? Scarecrow you!] - pet illusion: Scarecrow.
* [https://shadowedeclipse.com/?a=item&id=39084 Blinky Blink!] - Neshika's Blink click.
* [https://shadowedeclipse.com/?a=item&id=39085 Panic Heal] - Holy Light click.


Blood-drenched hopling:
The Umbral Beast can drop:


* [https://shadowedeclipse.com/?a=item&id=33197 a saurek hide]
* [https://shadowedeclipse.com/?a=item&id=33208 Hunter Credit] at 23%
* [https://shadowedeclipse.com/?a=item&id=39076 Scarecrow me? Scarecrow you!]
* [https://shadowedeclipse.com/?a=item&id=39084 Blinky Blink!]
* [https://shadowedeclipse.com/?a=item&id=39085 Panic Heal]


The Shadeweaver:
== Sediment Delver ==


* [https://shadowedeclipse.com/?a=item&id=39675 Urn of Moon Space] - large container reward.
[https://shadowedeclipse.com/?a=npc&id=1919 a sediment delver] is treated as a marked enemy for zone combat purposes.
* [https://shadowedeclipse.com/?a=item&id=39667 Harbinger of Velious] - global item script: in allowed Velious zones it forces nearby creatures within a wide radius onto the user, with a 120 second cooldown. It does nothing outside the allowed Velious zones.
* [https://shadowedeclipse.com/?a=item&id=39084 Blinky Blink!]
* [https://shadowedeclipse.com/?a=item&id=39085 Panic Heal]
* [https://shadowedeclipse.com/?a=item&id=39076 Scarecrow me? Scarecrow you!]


Shared Luclin bracer pool:
It can drop:


* Bosses can drop class bracers for Cleric, Druid, Shaman, Enchanter, Necromancer, Wizard, Magician, Paladin, Shadowknight, Warrior, Rogue, Berserker, Ranger, Monk, Beastlord, and Bard.
* [https://shadowedeclipse.com/?a=item&id=39595 the hunt is on] at 15%
* Shared Luclin utility and shard loot, including:
** [https://shadowedeclipse.com/?a=item&id=40374 BDM Wand]
** Skill shards
** [https://shadowedeclipse.com/?a=item&id=33213 Soul Devouring Armament]
** [https://shadowedeclipse.com/?a=item&id=36016 Lunar Sunset Gem]
** Common gem drops


Rare umbral beast:
== Notable Loot ==


* [https://shadowedeclipse.com/?a=item&id=33208 Hunter Credit] - recognized by the hunter credit plugin.
{| class="wikitable"
! Item !! Source / notes
|-
| [https://shadowedeclipse.com/?a=item&id=33195 a dusty finger bone]
| Undead family; 50%.
|-
| [https://shadowedeclipse.com/?a=item&id=33196 tribal rune]
| Gor Taku, Shak Dratha, Firefall, tribe-style enemies; 50% on most, 100% from Seetheker.
|-
| [https://shadowedeclipse.com/?a=item&id=33197 a saurek hide]
| Saurek and hopper family; 50%.
|-
| [https://shadowedeclipse.com/?a=item&id=33198 a broken pincer]
| Insect and stoneclaw family; 50%.
|-
| [https://shadowedeclipse.com/?a=item&id=33199 a glowing rapier]
| Loda Kai family; 50%.
|-
| [https://shadowedeclipse.com/?a=item&id=33200 Symbol of the Shadeweaver]
| Final five-family combine.
|-
| [https://shadowedeclipse.com/?a=item&id=33201 A Singular Flame]
| Given by Envoy after Symbol hand-in.
|-
| [https://shadowedeclipse.com/?a=item&id=14941 Captured Wildfire Elemental]
| Raging Wildfire Elemental; 100%.
|-
| [https://shadowedeclipse.com/?a=item&id=39667 Harbinger of Velious]
| The Shadeweaver; 15%.
|-
| [https://shadowedeclipse.com/?a=item&id=39675 Urn of Moon Space]
| The Shadeweaver; 85%.
|-
| [https://shadowedeclipse.com/?a=item&id=39076 Scarecrow me? Scarecrow you!]
| Utility click loot; 15% from selected event enemies.
|-
| [https://shadowedeclipse.com/?a=item&id=39084 Blinky Blink!]
| Utility click loot; 15% from selected event enemies.
|-
| [https://shadowedeclipse.com/?a=item&id=39085 Panic Heal]
| Utility click loot; 15% from selected event enemies.
|-
| [https://shadowedeclipse.com/?a=item&id=33208 Hunter Credit]
| Umbral Beast; 23%.
|}


== Practical Route ==
== Common Failure Points ==


Finish the Symbol of the Shadeweaver step, get A Singular Flame from the Envoy, summon and kill the Raging Wildfire Elemental, then use Captured Wildfire Elemental with the Symbol at the mysterious orb. On The Shadeweaver, kill the evil strands immediately before they explode, watch the Shadowknight silence, and be ready for Wrath of Luclin near the end.
* The Symbol requires two large versions of all five component families, not one.
* The live combine uses the Tier Upgrade Kit.
* Do not lose the Symbol after the Envoy step; you still need it for the mysterious orb.
* The Wildfire Elemental gives the Captured Wildfire Elemental; the orb wants that item plus the Symbol.
* Evil strands during The Shadeweaver are not decorative. Kill them quickly.
* If a marked enemy calls help at half health, nearby enemies can pile in fast.


== Next Zone ==
== Next Zone ==


[[Paludal_Caverns|Paludal Caverns]]
[[Paludal_Caverns|Paludal Caverns]]

Latest revision as of 20:31, 8 July 2026

Shadeweaver Thicket Guide

Shadeweaver Thicket is where the Luclin path turns into the Umbral Chorus storyline. The zone is built around echo hunting, five component families, the Symbol of the Shadeweaver, the Firefall Seer, the Wildfire Elemental, the mysterious orb, and finally The Shadeweaver.

The Envoy of Sel`Rheza explains the Umbral Chorus, how to make the Symbol of the Shadeweaver, and can offer echo travel to Shadeweaver Thicket or Paludal Caverns.

Quick Progression Path

  1. Hail Envoy of Sel`Rheza.
  2. Gather the five Symbol component families:
  3. Combine ten of each small component in your Tier Upgrade Kit to make a large version.
  4. Make two large versions of each component type.
  5. Combine the ten large pieces in your Tier Upgrade Kit to make Symbol of the Shadeweaver.
  6. Give the Symbol of the Shadeweaver to the Envoy. The Envoy returns the Symbol and gives A Singular Flame.
  7. Give A Singular Flame to an entranced firefall seer.
  8. Defeat Raging Wildfire Elemental and loot Captured Wildfire Elemental.
  9. Give Captured Wildfire Elemental and Symbol of the Shadeweaver to a mysterious orb.
  10. Defeat The Shadeweaver.

Envoy of Sel`Rheza

Envoy of Sel`Rheza is the main guide NPC for this route.

What he does:

  • Explains the Umbral Chorus.
  • Explains the five echo/component paths used to create the Symbol of the Shadeweaver.
  • Offers travel into Shadeweaver Thicket or Paludal Caverns.
  • Accepts Symbol of the Shadeweaver.
  • Returns the Symbol and gives A Singular Flame.

Say list zones to the Envoy if you need the travel options again.

Symbol of the Shadeweaver

The Symbol is made from five component families. Each small component is combined ten at a time into a large version. You then combine two large versions of each family into the final Symbol.

Use the Tier Upgrade Kit for these combines.

Component family Small component Main source Large result
Risen dead a dusty finger bone Corpses, skeletal enemies, lesser shades, Jynhadar a large dusty finger bone
Native residents / tribes tribal rune Gor Taku, Shak Dratha, Firefall tribe, guards, warlords a large tribal rune
Native beasts a saurek hide Saureks, hoppers, claw beasts, darkclaws, shredders, blood-drenched hoplings a large saurek hide
Native insects a broken pincer Cht`Thk insects, stoneclaw burrowers/diggers, Xakra silkworms, nuisance insects a large broken pincer
Loda Kai thieves a glowing rapier Loda Kai brigands, guardians, poachers, soldiers, thugs, traders a large glowing rapier

Final Symbol combine:

Result: Symbol of the Shadeweaver.

Component Hunting Notes

Most Symbol pieces are 50% drops from their intended creature family.

The practical way to farm the Symbol is to pick one family at a time and clear that family hard:

  • Need bones? Hunt undead-looking enemies: corpses, skeletal enemies, lesser shades, and Jynhadar.
  • Need runes? Hunt Gor Taku, Shak Dratha, Firefall, and tribe-style NPCs.
  • Need hides? Hunt saureks and hoppers.
  • Need pincers? Hunt insect and stoneclaw enemies.
  • Need rapiers? Hunt Loda Kai thieves.

The Envoy describes the five echo types in story terms. The table above is the practical translation into item hunting.

Blood-Drenched Hoplings

a needle clawed hopper has a chance to call up a blood drenched hopling when it dies.

The blood-drenched hopling is useful because it can drop:

Firefall Seer and Wildfire Elemental

After the Envoy gives you A Singular Flame, take it to an entranced firefall seer.

Handing in A Singular Flame awakens Raging Wildfire Elemental. The elemental drops Captured Wildfire Elemental at 100%.

The Wildfire Elemental can also roll the same utility click loot:

After you have unlocked the Seer step, hailing the Seer can call the Wildfire Elemental again, but there is a short cooldown.

Mysterious Orb

a mysterious orb is the summoning vessel for The Shadeweaver.

Give the orb:

This awakens The Shadeweaver. After you have unlocked this step once, hailing the orb can call The Shadeweaver again, but there is a cooldown.

The orb is guarded by a charming sathirian royal guard.

The Shadeweaver Encounter

The Shadeweaver is the final fight of the zone path.

Expect the following:

  • The fight is long and durable compared to normal trash.
  • The Shadeweaver periodically surrounds itself with unraveling energy and heals itself.
  • Shadowknights are specifically pressured: dark magic can be silenced, and direct damage from Shadowknights is reduced.
  • At 80%, 40%, and 10%, The Shadeweaver opens lesser strands around itself.
  • The lesser strands are evil strands.
  • Evil strands explode after a short delay if they are left alive.
  • Near death, The Shadeweaver can unleash a heavy Wrath of Luclin pulse around itself.

Practical advice:

  • Kill evil strands immediately.
  • Do not ignore the 10% burn phase; the Wrath of Luclin pulse can punish players, bots, and pets near the boss.
  • If you are using a Shadowknight-heavy setup, expect the fight to feel worse than usual.
  • Keep recovery tools ready; the boss can heal and prolong the encounter.

The Shadeweaver loot includes:

Zone-Wide Combat Rules

Most live enemies in this zone follow the same Luclin tuning rules:

  • They are high-health, high-accuracy, high-resistance enemies.
  • They see invis and hidden players.
  • Many are resistant or immune to common control effects.
  • Trash enemies can still hit hard; do not assume only named enemies matter.
  • Named enemies and marked enemies are especially dangerous.

Marked enemies include marked named enemies and a sediment delver.

Marked enemies have extra behavior:

  • They can pulse life-drain damage to nearby players and bots.
  • Around half health, they may call nearby enemies to assist unless they are affected by the Mark of Silence effect.
  • Near death, they have a chance to unleash Wrath of Luclin around themselves.

Trash and marked enemies can also roll the Shadeweaver class wrist pool:

  • Trash: 5% chance at one random class wrist item.
  • Marked enemies: 25% chance at one random class wrist item.

Umbral Beast

Most normal enemies have a chance to leave behind an umbral beast when they die.

The Umbral Beast can drop:

Sediment Delver

a sediment delver is treated as a marked enemy for zone combat purposes.

It can drop:

Notable Loot

Item Source / notes
a dusty finger bone Undead family; 50%.
tribal rune Gor Taku, Shak Dratha, Firefall, tribe-style enemies; 50% on most, 100% from Seetheker.
a saurek hide Saurek and hopper family; 50%.
a broken pincer Insect and stoneclaw family; 50%.
a glowing rapier Loda Kai family; 50%.
Symbol of the Shadeweaver Final five-family combine.
A Singular Flame Given by Envoy after Symbol hand-in.
Captured Wildfire Elemental Raging Wildfire Elemental; 100%.
Harbinger of Velious The Shadeweaver; 15%.
Urn of Moon Space The Shadeweaver; 85%.
Scarecrow me? Scarecrow you! Utility click loot; 15% from selected event enemies.
Blinky Blink! Utility click loot; 15% from selected event enemies.
Panic Heal Utility click loot; 15% from selected event enemies.
Hunter Credit Umbral Beast; 23%.

Common Failure Points

  • The Symbol requires two large versions of all five component families, not one.
  • The live combine uses the Tier Upgrade Kit.
  • Do not lose the Symbol after the Envoy step; you still need it for the mysterious orb.
  • The Wildfire Elemental gives the Captured Wildfire Elemental; the orb wants that item plus the Symbol.
  • Evil strands during The Shadeweaver are not decorative. Kill them quickly.
  • If a marked enemy calls help at half health, nearby enemies can pile in fast.

Next Zone

Paludal Caverns