Sleeper's Tomb: Difference between revisions
Revamp Velious guide page from script/key audit |
Deep Velious guide pass from scripts, globals, item scripts, recipes, and loot audit |
||
| Line 1: | Line 1: | ||
== Sleeper's Tomb Guide == | == Sleeper's Tomb Guide == | ||
Sleeper's Tomb | Sleeper's Tomb uses classic warder release ideas plus Shadowed Eclipse custom scripting. There are warder signals, ancient-dragon transformations, the Final Arbiter and Progenitor chain, Kerafyrm state globals, and a Frostbane Hands encounter. | ||
== Access == | == Access == | ||
[https://shadowedeclipse.com/?a=item&id=825 Key to Sleeper's Tomb] grants access when clicked from inventory. There is also the classic [https://shadowedeclipse.com/?a=item&id=27265 Sleeper's Key] route from Jaled Dar's shade in Dragon Necropolis. | |||
== Warders And Kerafyrm == | |||
The four warders signal #The Sleeper as they die: | |||
* #Ventani the Warder | |||
* #Tukaarak the Warder | |||
* #Nanzata the Warder | |||
* #Hraashna the Warder | |||
When all required signals are received, #The Sleeper spawns #Kerafyrm. Kerafyrm sets the `kerafyrm` global and creates the live encounter state. A secondary Kerafyrm script moves the zone state forward and can set the global to later values on death. | |||
== Ancient Dragon Chain == | |||
The ancient dragons transform or advance on death: | |||
* #Kildrukaun the Ancient spawns its follow-up version. | |||
* #Vyskudra the Ancient spawns its follow-up version. | |||
* #Tjudawos the Ancient spawns its follow-up version. | |||
* #Zeixshi-Kar the Ancient spawns its follow-up version. | |||
Do not assume a death means the encounter is complete; several of these scripts immediately replace the NPC. | |||
== Final Arbiter And Progenitor == | |||
The Final Arbiter and Progenitor scripts both have HP event logic and spawn additional NPCs during the encounter. Final Arbiter death spawns the four ancient-dragon room targets. Master of the Guard can spawn The Progenitor, and Progenitor death advances the next NPC in the line. | |||
== Frostbane Hands Encounter == | == Frostbane Hands Encounter == | ||
The | The zone controller manages Frostbane's Right and Left Hands: | ||
* Controller signals flip one hand active while the other becomes invulnerable. | |||
* Hand HP events signal the controller at several thresholds. | |||
* When both hands die, the controller unlocks the next stage. | |||
The practical rule is simple: damage the active hand and swap when the controller flips vulnerability. | |||
== | == Other Notable Scripts == | ||
* Drakeen Apprentice death spawns Drakeen Protector, which then spawns Drakeen Controller. | |||
* Forbidding Gargoyle death spawns a Wyvern Fanatic. | |||
* Paldar and Ulessa Bladesoul both use [https://shadowedeclipse.com/?a=item&id=20410 Bladesoul's Spiritual Pouch] to spawn their insane/demented follow-up fights. | |||
* NPC 1841 runs shout/spell/minion timers and spawns NPC 1847. | |||
== Practical | == Practical Route == | ||
Clear | Clear deliberately. Warders release Kerafyrm, ancient dragons can replace themselves, and the Hands require target swapping based on invulnerability signals. Keep Sleeper key items and prismatic/essence rewards until you know whether you need the Dragon Necropolis, Western Wastes, or Melalafen follow-up routes. | ||
Latest revision as of 04:52, 30 June 2026
Sleeper's Tomb Guide
Sleeper's Tomb uses classic warder release ideas plus Shadowed Eclipse custom scripting. There are warder signals, ancient-dragon transformations, the Final Arbiter and Progenitor chain, Kerafyrm state globals, and a Frostbane Hands encounter.
Access
Key to Sleeper's Tomb grants access when clicked from inventory. There is also the classic Sleeper's Key route from Jaled Dar's shade in Dragon Necropolis.
Warders And Kerafyrm
The four warders signal #The Sleeper as they die:
- #Ventani the Warder
- #Tukaarak the Warder
- #Nanzata the Warder
- #Hraashna the Warder
When all required signals are received, #The Sleeper spawns #Kerafyrm. Kerafyrm sets the `kerafyrm` global and creates the live encounter state. A secondary Kerafyrm script moves the zone state forward and can set the global to later values on death.
Ancient Dragon Chain
The ancient dragons transform or advance on death:
- #Kildrukaun the Ancient spawns its follow-up version.
- #Vyskudra the Ancient spawns its follow-up version.
- #Tjudawos the Ancient spawns its follow-up version.
- #Zeixshi-Kar the Ancient spawns its follow-up version.
Do not assume a death means the encounter is complete; several of these scripts immediately replace the NPC.
Final Arbiter And Progenitor
The Final Arbiter and Progenitor scripts both have HP event logic and spawn additional NPCs during the encounter. Final Arbiter death spawns the four ancient-dragon room targets. Master of the Guard can spawn The Progenitor, and Progenitor death advances the next NPC in the line.
Frostbane Hands Encounter
The zone controller manages Frostbane's Right and Left Hands:
- Controller signals flip one hand active while the other becomes invulnerable.
- Hand HP events signal the controller at several thresholds.
- When both hands die, the controller unlocks the next stage.
The practical rule is simple: damage the active hand and swap when the controller flips vulnerability.
Other Notable Scripts
- Drakeen Apprentice death spawns Drakeen Protector, which then spawns Drakeen Controller.
- Forbidding Gargoyle death spawns a Wyvern Fanatic.
- Paldar and Ulessa Bladesoul both use Bladesoul's Spiritual Pouch to spawn their insane/demented follow-up fights.
- NPC 1841 runs shout/spell/minion timers and spawns NPC 1847.
Practical Route
Clear deliberately. Warders release Kerafyrm, ancient dragons can replace themselves, and the Hands require target swapping based on invulnerability signals. Keep Sleeper key items and prismatic/essence rewards until you know whether you need the Dragon Necropolis, Western Wastes, or Melalafen follow-up routes.