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	<id>https://shadowedeclipse.com/w/index.php?action=history&amp;feed=atom&amp;title=Scarlet_Desert</id>
	<title>Scarlet Desert - Revision history</title>
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	<updated>2026-07-12T20:07:51Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://shadowedeclipse.com/w/index.php?title=Scarlet_Desert&amp;diff=470&amp;oldid=prev</id>
		<title>Maintenance script: Luclin guide pass after Katta through Ssra</title>
		<link rel="alternate" type="text/html" href="https://shadowedeclipse.com/w/index.php?title=Scarlet_Desert&amp;diff=470&amp;oldid=prev"/>
		<updated>2026-06-30T15:39:44Z</updated>

		<summary type="html">&lt;p&gt;Luclin guide pass after Katta through Ssra&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Scarlet Desert Guide ==&lt;br /&gt;
&lt;br /&gt;
Scarlet Desert continues the essence progression and introduces the Sun Guardian trigger. This zone is built around heat, named essence completion, and the Elite Sun Revenant event.&lt;br /&gt;
&lt;br /&gt;
Only scripts in the current Scarlet Desert parent folder are covered here.&lt;br /&gt;
&lt;br /&gt;
== Access ==&lt;br /&gt;
&lt;br /&gt;
Scarlet Desert is granted by completing the Grimling Forest essence requirements. The Envoy can then create Scarlet Desert instances and also points forward to Mons Letalis.&lt;br /&gt;
&lt;br /&gt;
The Harbinger of Luclin works here as the Luclin zone puller.&lt;br /&gt;
&lt;br /&gt;
== Essence Progression ==&lt;br /&gt;
&lt;br /&gt;
Scarlet Desert uses the same parent-folder progression style as Grimling Forest:&lt;br /&gt;
&lt;br /&gt;
* Lesser enemies can count toward the trash essence requirement.&lt;br /&gt;
* Named enemies each record their own essence.&lt;br /&gt;
* Completing the required set grants Mons Letalis access.&lt;br /&gt;
&lt;br /&gt;
Important named targets include Bloodtribe Ancient, Bloodtribe Sneakster, Bloodtribe Surveyor, Knight of the Dread Sun, Kraen Flameweaver, Sectoid, Sun Revenant Chancellor, and Sunlord Wedazi.&lt;br /&gt;
&lt;br /&gt;
== The Sun Guardian ==&lt;br /&gt;
&lt;br /&gt;
The Sun Guardian is the event trigger. Saying &amp;quot;sun&amp;quot; near it starts the Elite Sun Revenant encounter if the short cooldown is ready.&lt;br /&gt;
&lt;br /&gt;
Elite Sun Revenant announces the power of the Sun, ramps through Luclin boss mechanics, cleanses, drains, and can trigger Wrath of Luclin. On death it points you toward the Oracle and its song.&lt;br /&gt;
&lt;br /&gt;
Scripted rewards from Elite Sun Revenant include:&lt;br /&gt;
&lt;br /&gt;
* A random Veru gem.&lt;br /&gt;
* A random Grimling/Scarlet-style reward.&lt;br /&gt;
* A chance at Luclin class gear.&lt;br /&gt;
* [https://shadowedeclipse.com/?a=item&amp;amp;id=45476 Crushed Cherries] - the second cherry piece.&lt;br /&gt;
* A chance at [https://shadowedeclipse.com/?a=item&amp;amp;id=45480 Reinforced Gem of Melee] or another Luclin bonus gem.&lt;br /&gt;
* [https://shadowedeclipse.com/?a=item&amp;amp;id=17732 powersource upgrade gem].&lt;br /&gt;
&lt;br /&gt;
== Practical Route ==&lt;br /&gt;
&lt;br /&gt;
Clear trash and named until Mons Letalis access is granted, then trigger the Sun Guardian with &amp;quot;sun&amp;quot; for the Elite Sun Revenant. Farm this event for the second cherry piece and the extra Luclin reward roll.&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
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